18742 cards found
Rite of Passage

Rite of Passage {2}{G}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it.
Every scar is a lesson, every battle a test of what you have learned.
  • Fifth Dawn
Rite of Replication

Rite of Replication {2}{U}{U}

Sorcery
Kicker {5}
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Ruin

Rite of Ruin {5}{R}{R}

Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Skirsdag cultists refused to quietly accept Avacyn's ascendancy.
  • Avacyn Restored
Rite of Undoing

Rite of Undoing {4}{U}

Instant
Delve
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
  • Fate Reforged
Rite of the Raging Storm

Rite of the Raging Storm {3}{R}{R}

Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Rite of the Serpent

Rite of the Serpent {4}{B}{B}

Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Rites of Reaping

Rites of Reaping {4}{B}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Don't cross a Devkarin elf unless you long for an early grave.
  • Return to Ravnica
Rith's Attendant

Rith's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.
"Rith is the claw of the ur-dragon, scattering seeds of devastation."
3/3
  • Invasion
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Rith, Liberated Primeval

Rith, Liberated Primeval {2}{R}{G}{W}

Legendary Creature - Dragon
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5/5
Rith, the Awakener

Rith, the Awakener {3}{R}{G}{W}

Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6
Ritual Guardian

Ritual Guardian {2}{W}

Creature - Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
"By ancient magics, by angels' grace, we will survive this night."
3/2
Ritual of Rejuvenation

Ritual of Rejuvenation {2}{W}

Instant
You gain 4 life.
Draw a card.
"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
  • Ixalan
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again.
  • Guilds of Ravnica Promos 84p 84s
  • Guilds of Ravnica
Ritual of Steel

Ritual of Steel {2}{W}

Enchantment - Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
  • Mirage
Ritual of Subdual

Ritual of Subdual {4}{G}{G}

Enchantment
Cumulative upkeep {2}
If a land is tapped for mana, it produces colorless mana instead of any other type.
"That which does not bend to the will of Freyalise shall surely break."
—Kolbjörn, Elder Druid of the Juniper Order
Ritual of the Machine

Ritual of the Machine {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi Heretic
Ritual of the Returned

Ritual of the Returned {3}{B}

Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
A mask forged to avenge a death forgotten.
  • Journey into Nyx
Rivalry

Rivalry {2}{R}

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
The goblins revered it; the viashino defended it. Only Urza understood it.
  • Urza's Legacy
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Rivaz of the Claw

Rivaz of the Claw {1}{B}{R}

Legendary Creature - Viashino Warlock
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3/3
Riven Turnbull

Riven Turnbull {5}{U}{B}

Legendary Creature - Human Advisor
{T}: Add {B}.
"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."
5/7
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
River Darter

River Darter {2}{U}

Creature - Merfolk Warrior
River Darter can't be blocked by Dinosaurs.
"Don't make splashes. Make progress."
—Tishana
2/3