20823 cards found
Pet Project

Pet Project

Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
  • Unstable
Petrahydrox

Petrahydrox {3}{U/R}

Creature - Weird
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
It departs through the streets' fissures with a sound like gravel pouring into a pond.
3/3
Petrified Field

Petrified Field

Land
{T}: Add {C}.
{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Petrify

Petrify {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Those who break the laws of the Malamet become cold, silent warnings to others who might try.
  • The Lost Caverns of Ixalan
Petting Zookeeper

Petting Zookeeper {2}{G}

Creature - Elf Employee
Reach
When Petting Zookeeper enters the battlefield, open an Attraction.
Calling it a "petting zoo" really saved on the cages.
0/4
  • Unfinity 150 436
Petty Theft

Petty Theft {1}{U}

Instant - Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Card has other part: Brazen Borrower
Phabine, Boss's Confidant

Phabine, Boss's Confidant {3}{R}{G}{W}

Legendary Creature - Cat Advisor
Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
3/6
  • The List
  • New Capenna Commander 9 108
Phage the Untouchable

Phage the Untouchable {3}{B}{B}{B}{B}

Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Phalanx Leader

Phalanx Leader {W}{W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
His soldiers etch his words on the insides of their shields, their inspiration always in sight during battle.
1/1
Phalanx Tactics

Phalanx Tactics {1}{W}

Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Every soldier has a place to stand and a role to play.
Phalanx Vanguard

Phalanx Vanguard {1}{W}

Creature - Human Soldier
Vigilance
Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
The cool, sleek automatons beside her mirrored her own iron resolve.
2/2
  • The Brothers' War
Phantasmal Bear

Phantasmal Bear {U}

Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
2/2
Phantasmal Dragon

Phantasmal Dragon {2}{U}{U}

Creature - Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
Phantasmal Dreadmaw

Phantasmal Dreadmaw {2}{U}{U}

Creature - Dinosaur Illusion
Trample
When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
"That was perhaps the most terrifying thing I thought I almost saw."
—Captain Lannery Storm
6/6
  • Modern Horizons 2 55 339
Phantasmal Extraction

Phantasmal Extraction {1}{B}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Target opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
  • Alchemy: Ixalan
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantasmal Form

Phantasmal Form {2}{U}

Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Within each of us lurks the fathomless.
Phantasmal Image

Phantasmal Image {1}{U}

Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
Phantasmal Terrain

Phantasmal Terrain {U}{U}

Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Phantom Carriage (Alchemy)

Phantom Carriage (Alchemy) {2}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
4/4
Related card: Phantom Carriage
  • Innistrad: Midnight Hunt
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Phantom Flock

Phantom Flock {3}{W}{W}

Creature - Bird Soldier Spirit
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
0/0
Phantom General

Phantom General {3}{W}

Creature - Spirit Soldier
Creature tokens you control get +1/+1.
After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.
2/3
Phantom Interference

Phantom Interference {U}

Instant
Spree
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.
  • Outlaws of Thunder Junction