6152 cards found
Decaying Time Loop

Decaying Time Loop {3}{R}

Instant
Discard all the cards in your hand, then draw that many cards.
Retrace
"We try, it doesn't work, we try again. We learn, we improve, we fail again, but better."
—The Thirteenth Doctor
  • Doctor Who 80 685
Deceiver Exarch

Deceiver Exarch {2}{U}

Creature - Phyrexian Cleric
Flash
When Deceiver Exarch enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .
Declaration in Stone

Declaration in Stone {1}{W}

Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Decoction Module

Decoction Module {2}

Artifact
Whenever a creature you control enters, you get {E}.
{4}, {T}: Return target creature you control to its owner's hand.
Progress leads to inspiration.
Decoy Gambit

Decoy Gambit {2}{U}

Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
"We'll distract them. The rest of you, get out of here!"
—Alux, Skysail defender
  • Commander 2020
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Decree of Savagery

Decree of Savagery {7}{G}{G}

Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Deekah, Fractal Theorist

Deekah, Fractal Theorist {4}{U}

Legendary Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
3/3
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deep Forest Hermit

Deep Forest Hermit {3}{G}{G}

Creature - Elf Druid
Vanishing 3
When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
  • The List
  • Commander Legends: Battle for Baldur's Gate 607 658
Deep-Sea Kraken

Deep-Sea Kraken {7}{U}{U}{U}

Creature - Kraken
Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U}
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
6/6
Deepfathom Skulker

Deepfathom Skulker {5}{U}

Creature - Eldrazi
Devoid
Whenever a creature you control deals combat damage to a player, you may draw a card.
{3}{C}: Target creature can't be blocked this turn.
4/4
Deepfire Elemental

Deepfire Elemental {4}{B}{R}

Creature - Elemental
{X}{X}{1}: Destroy target artifact or creature with mana value X.
"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin."
—Sek'Kuar, Deathkeeper
4/4
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Deeproot Elite

Deeproot Elite {1}{G}

Creature - Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
1/1
Deeproot Historian

Deeproot Historian {3}{G}

Creature - Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace.
"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."
3/3
  • The Lost Caverns of Ixalan Commander 59 91
Deeproot Waters

Deeproot Waters {2}{U}

Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.
A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.
  • The Lost Caverns of Ixalan Commander
  • Ixalan
Defenders of Humanity

Defenders of Humanity {X}{2}{W}

Enchantment
When Defenders of Humanity enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.
{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
  • Warhammer 40,000 Commander 11 11★
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Defiant Salvager

Defiant Salvager {2}{B}

Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
"I didn't survive that crash just so I could fall to the likes of you."
2/2
Defile

Defile {B}

Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
"Agresto, bring up the rear . . . Agresto?"
—Sergeant Dremark Eigen, last words
Deflecting Palm

Deflecting Palm {R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.