Whenever Carth the Lion enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
You may play an additional land on each of your turns. To solve — You control seven or more lands. Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. Solved — Whenever you cast an instant or sorcery spell, draw a card.
At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. Solved — Whenever you cast a nonlegendary creature spell, copy that spell.
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. To solve — You control no suspected Skeletons. Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." —Vuliev of the Ghost Council
Castle Garenbrig enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
Castle Locthwain enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.