3517 cards found
Grappler Spider

Grappler Spider {1}{G}

Creature - Spider
Reach
Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.
2/1
  • Worldwake
Grasping Longneck

Grasping Longneck {2}{G}

Enchantment Creature - Horror
Reach
When this creature dies, you gain 2 life.
"We ran, but it was all around us—like a writhing, flailing forest of rubbery limbs and stabbing talons."
—Survivor's journal
4/2
  • Duskmourn: House of Horror
Grave Defiler

Grave Defiler {3}{B}

Creature - Zombie
When this creature enters, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1}{B}: Regenerate this creature.
2/1
  • Apocalypse
Gravebane Zombie

Gravebane Zombie {3}{B}

Creature - Zombie
If this creature would die, put it on top of its owner's library instead.
3/2
Gravecrawler

Gravecrawler {B}

Creature - Zombie
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
Gravel-Hide Goblin

Gravel-Hide Goblin {1}{R}

Creature - Goblin Shaman
{3}{G}: This creature gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
Gravelgill Duo

Gravelgill Duo {2}{U/B}

Creature - Merfolk Rogue Warrior
Whenever you cast a blue spell, this creature gets +1/+1 until end of turn.
Whenever you cast a black spell, this creature gains fear until end of turn.
2/1
  • Shadowmoor
Graven Abomination

Graven Abomination {3}

Artifact Creature - Horror
Whenever this creature attacks, exile target card from defending player's graveyard.
Ironically, the statues had been constructed as a warning.
3/1
  • Hour of Devastation
Graveyard Marshal

Graveyard Marshal {B}{B}

Creature - Zombie Soldier
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
"Rise and shine, my dears. We have work to do."
—Isareth the Awakener
3/2
Gray Slaad

Gray Slaad {2}{B}

Creature - Frog Horror
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
4/1
Card has other part: Entropic Decay
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"You studied hard. How delicious!"
3/2
Greasefang, Okiba Boss

Greasefang, Okiba Boss {1}{W}{B}

Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
It's hard to say which is more deadly: her bike or her bite.
4/3
Greasewrench Goblin

Greasewrench Goblin {R}

Creature - Goblin Artificer
Exhaust{2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature.
Killswitch finally had the right wrench for the job. Now she needed to remember what the job was.
2/1
  • Aetherdrift
Great Desert Prospector

Great Desert Prospector {4}{W}

Creature - Human Artificer
When this creature enters, create a tapped Powerstone token for each other creature you control.
"Hello, beautiful."
3/2
  • The Brothers' War
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
9/7
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Greenside Watcher

Greenside Watcher {1}{G}

Creature - Elf Druid
{T}: Untap target Gate.
"The Izzet may incite war, but my duty is here. I will not abandon the wild."
2/1
  • Gatecrash
Greenwarden of Murasa

Greenwarden of Murasa {4}{G}{G}

Creature - Elemental
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4
Greenwheel Liberator

Greenwheel Liberator {1}{G}

Creature - Elf Warrior
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
"I will not rest until every vestige of the Consulate—every banner, flag, and standard—has fallen."
2/1
Grenzo, Crooked Jailer

Grenzo, Crooked Jailer {4}{B}{R}

Legendary Creature - Goblin Rogue
When Grenzo enters and at the beginning of your upkeep, heist target opponent's library.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own with mana value 3 or less.
6/4
  • Alchemy: Outlaws of Thunder Junction
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When this creature enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
  • The Lord of the Rings: Tales of Middle-earth 53 504
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Griffnaut Tracker

Griffnaut Tracker {3}{W}

Creature - Human Detective
Flying
When this creature enters, exile up to two target cards from a single graveyard.
"The desperate will tread unexpected paths. Be prepared to follow."
—Tam Sennic, Ezrim's second-in-command
3/2
  • Murders at Karlov Manor
Grim Draugr

Grim Draugr {2}{B}

Snow Creature - Zombie Berserker
{1}{S}: This creature gets +1/+0 and gains menace until end of turn.
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
3/2
  • Kaldheim
Grim Haruspex

Grim Haruspex {2}{B}

Creature - Human Wizard
Morph {B}
Whenever another nontoken creature you control dies, draw a card.
3/2