2645 cards found
Manticore (Alchemy)

Manticore (Alchemy) {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1
Related card: Manticore
  • Alchemy Horizons: Baldur's Gate
Marath, Will of the Wild

Marath, Will of the Wild {R}{G}{W}

Legendary Creature - Elemental Beast
Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0/0
Marauding Looter

Marauding Looter {2}{U}{R}

Creature - Human Pirate
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
"I'll be taking that."
4/3
  • Ixalan
March of the Drowned

March of the Drowned {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
Mardu Charm

Mardu Charm {R}{W}{B}

Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
  • Khans of Tarkir
Mardu Heart-Piercer

Mardu Heart-Piercer {3}{R}

Creature - Human Archer
Raid — When Mardu Heart-Piercer enters, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."
2/3
Mardu Hordechief

Mardu Hordechief {2}{W}

Creature - Human Warrior
Raid — When Mardu Hordechief enters, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Mardu Skullhunter

Mardu Skullhunter {1}{B}

Creature - Human Warrior
Mardu Skullhunter enters tapped.
Raid — When Mardu Skullhunter enters, if you attacked this turn, target opponent discards a card.
2/1
  • Khans of Tarkir
Mardu Warshrieker

Mardu Warshrieker {3}{R}

Creature - Orc Shaman
Raid — When Mardu Warshrieker enters, if you attacked this turn, add {R}{W}{B}.
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol
3/3
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enter under your control, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
  • Warhammer 40,000 Commander 8 175
Martha Jones

Martha Jones {2}{U}

Legendary Creature - Human Cleric
Woman Who Walked the Earth — When Martha Jones enters, investigate.
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion
3/2
Masked Gorgon

Masked Gorgon {4}{B}

Creature - Gorgon
Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
5/5
  • Judgment
Massacre Totem

Massacre Totem

Artifact
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.
  • Battle the Horde
Masterful Replication

Masterful Replication {5}{U}

Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Mastermind's Acquisition

Mastermind's Acquisition {2}{B}{B}

Sorcery
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Another piece of a nefarious puzzle.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 77p 77s
Matca Rioters

Matca Rioters {2}{G}

Creature - Human Warrior
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
When outsiders interrupted the matca championship, things got ugly.
*/*
Mausoleum Secrets

Mausoleum Secrets {1}{B}

Instant
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
  • Guilds of Ravnica Promos 75p 75s
  • Guilds of Ravnica
Mawloc

Mawloc {X}{R}{G}

Creature - Tyranid
Ravenous
Terror from the Deep — When Mawloc enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
  • Warhammer 40,000 Commander 133 133★
Medomai's Prophecy

Medomai's Prophecy {1}{U}

Enchantment - Saga
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.
  • Theros Beyond Death
Meet and Greet "Sisay"

Meet and Greet "Sisay" {R}{G}

Legendary Creature - Elf Performer
Whenever you cast a spell, choose one —
• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.
• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
1/1
Megaton's Fate

Megaton's Fate {5}{R}

Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Do the right thing—or the wrong thing.
Meletis Astronomer

Meletis Astronomer {1}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Born of the Gods
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Memory Worm

Memory Worm {1}{R}

Creature - Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.
1/1
  • Doctor Who 90 695