1345 cards found
Viashino Spearhunter

Viashino Spearhunter {2}{R}

Creature - Viashino Warrior
First strike
Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
2/1
  • Magic 2010
Vicious Shadows

Vicious Shadows {6}{R}

Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
"Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls."
—Rakka Mar
  • Shards of Alara
View from Above

View from Above {1}{U}

Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
"This air feels so heavy and thick. There are no winds to speak of. I fear the knowledge that comes from a place like this."
  • Conflux
Vines of Vastwood

Vines of Vastwood {G}

Instant
Kicker {G}
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Violent Outburst

Violent Outburst {1}{R}{G}

Instant
Cascade
Creatures you control get +1/+0 until end of turn.
Violent Ultimatum

Violent Ultimatum {B}{B}{R}{R}{R}{G}{G}

Sorcery
Destroy three target permanents.
"Words are a waste of time. Destruction is a language everyone understands."
—Sarkhan Vol
Virulent Swipe

Virulent Swipe {B}

Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Viscera Dragger

Viscera Dragger {3}{B}

Creature - Zombie Ogre Warrior
Cycling {2}
Unearth {1}{B}
3/3
  • Shards of Alara
Vithian Renegades

Vithian Renegades {1}{R}{G}

Creature - Human Shaman
When Vithian Renegades enters the battlefield, destroy target artifact.
"Here is the proof that what has been done may yet be undone. The hope we thought dead will be gloriously reborn."
3/2
  • Alara Reborn
Vithian Stinger

Vithian Stinger {2}{R}

Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.
Unearth {1}{R}
0/1
Voices from the Void

Voices from the Void {4}{B}

Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead.
  • Conflux
Volcanic Fallout

Volcanic Fallout {1}{R}{R}

Instant
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun the sky?"
—Hadran, sunseeder of Naya
Related card: Kayla's Kindling
Volcanic Submersion

Volcanic Submersion {4}{R}

Sorcery
Destroy target artifact or land.
Cycling {2}
A dragon's death is almost as feared as its life. Old, dying dragons throw themselves into volcanoes, causing massive upheaval and widespread disaster.
  • Shards of Alara
Voracious Dragon

Voracious Dragon {3}{R}{R}

Creature - Dragon
Flying
Devour 1
When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.
4/4
Voyager Drake

Voyager Drake {3}{U}

Creature - Drake
Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
3/3
  • Worldwake
Walking Atlas

Walking Atlas {2}

Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.
1/1
  • Worldwake
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
1/4
Wall of Denial

Wall of Denial {1}{W}{U}

Creature - Wall
Defender, flying
Shroud
It provides what every discerning mage requires—time to think.
0/8
Wall of Faith

Wall of Faith {3}{W}

Creature - Wall
Defender
{W}: Wall of Faith gets +0/+1 until end of turn.
"This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ."
—Lord Hilneth
0/5
  • Magic 2010
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
Wall of Frost

Wall of Frost {1}{U}{U}

Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
0/7
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of Reverence

Wall of Reverence {3}{W}

Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
Wandering Goblins

Wandering Goblins {2}{R}

Creature - Goblin Warrior
Domain{3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.
0/3
  • Conflux
Wargate

Wargate {X}{G}{W}{U}

Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Bant mages still call to the heavens for aid, but angels are not the only ones who answer.