13113 cards found
Withengar Unbound
Elbrus, the Binding Blade

Withengar Unbound

Legendary Creature - Demon
(Color indicator: Withengar Unbound is black)
Flying, intimidate, trample
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
There are not enough lives on Innistrad to satisfy his thirst for retribution.
13/13
Card has other part: Elbrus, the Binding Blade
Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Withered Wretch

Withered Wretch {B}{B}

Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
2/2
Witherscale Wurm

Witherscale Wurm {4}{G}{G}

Creature - Wurm
Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn.
Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.
9/9
  • Shadowmoor
Witty Demon

Witty Demon {1}{B}{B}

Creature - Demon
Flying
When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
4/3
Wizard from Beyond

Wizard from Beyond {W}{U}{B}{R}{G}

Legendary Enchantment - Background
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.)
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
  • 2022 Heroes of the Realm
Wizard's Spellbook

Wizard's Spellbook {5}{U}{U}

Artifact
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Wizards of Thay

Wizards of Thay {3}{U}

Creature - Human Wizard
Myriad
Instant and sorcery spells you cast cost {1} less to cast.
You may cast sorcery spells as though they had flash.
3/3
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 105 568
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Mentor

Wizened Mentor {1}{W}

Creature - Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
2/2
  • Aetherdrift Commander 8 24
Woe Strider

Woe Strider {2}{B}

Creature - Horror
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
This creature escapes with two +1/+1 counters on it.
3/2
Woebringer Demon

Woebringer Demon {3}{B}{B}

Creature - Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice this creature.
Each soul he devours adds its hunger to his own.
4/4
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Wolf Pack

Wolf Pack {6}{G}{G}

Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
7/6
Wolf of Devil's Breach

Wolf of Devil's Breach {3}{R}{R}

Creature - Elemental Wolf
Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.
"How can werewolves be considered abominations next to such creatures?"
—Arlinn Kord
5/5
Wolfbitten Captive
Krallenhorde Killer

Wolfbitten Captive {G}

Creature - Human Werewolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1
Card has other part: Krallenhorde Killer
  • Dark Ascension
Wolfbriar Elemental

Wolfbriar Elemental {2}{G}{G}

Creature - Elemental
Multikicker {G}
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
4/4
Wolfcaller's Howl

Wolfcaller's Howl {3}{G}

Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller
Wolfir Silverheart

Wolfir Silverheart {3}{G}{G}

Creature - Wolf Warrior
Soulbond
As long as this creature is paired with another creature, each of those creatures gets +4/+4.
4/4
Wolverine Riders

Wolverine Riders {4}{G}{G}

Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
4/4
Wolverine, Best There Is

Wolverine, Best There Is {1}{R}{G}

Legendary Creature - Mutant Berserker Hero
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
{1}{G}: Regenerate Wolverine.
2/2
  • Secret Lair Drop
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"
—Fisherman's journal
2/2
Related card: Bind to Secrecy
Wonderscape Sage

Wonderscape Sage {1}{U}

Creature - Moonfolk Wizard
Flying
{T}, Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
"I do not need to walk the land to find my way."
1/3
  • Modern Horizons 3 Commander 49 101
Wondrous Crucible

Wondrous Crucible {7}

Artifact
Permanents you control have ward {2}.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As this creature enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
*/*