13113 cards found
Winter, Cursed Rider

Winter, Cursed Rider {U}{B}

Legendary Creature - Human Warlock
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust{2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn.
3/2
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
  • Duskmourn: House of Horror Commander
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
  • Duskmourn: House of Horror Promos 240p 240s
  • Duskmourn: House of Horror 240 365
Wintermoon Mesa

Wintermoon Mesa

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Tap two target lands.
Dark is light and day is night When the winter moon shines.
  • Prophecy
Wire Surgeons

Wire Surgeons {4}{B}{B}

Creature - Human Artificer
Fear
Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost.
6/5
Wiretapping

Wiretapping {4}{U}

Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Wirewood Symbiote

Wirewood Symbiote {G}

Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
1/1
Wisedrafter's Will

Wisedrafter's Will {U}

Enchantment
Your opponents play with their hands revealed.
{U}, Sacrifice Wisedrafter's Will: Draw a card.
{U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.
  • Mystery Booster 2
Wish

Wish {2}{R}

Sorcery
You may play a card you own from outside the game this turn.
"If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true . . ."
—Ellywick Tumblestrum
Wishclaw Talisman

Wishclaw Talisman {1}{B}

Artifact
This artifact enters with three wish counters on it.
{1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Wishing Well

Wishing Well {3}{U}

Artifact
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Wit's End

Wit's End {5}{B}{B}

Sorcery
Target player discards their hand.
"Your patheitc ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"
—Nicol Bolas
Witch Engine

Witch Engine {5}{B}

Creature - Horror
Swampwalk
{T}: Add {B}{B}{B}{B}. Target opponent gains control of this creature.
4/4
Witch Hunt

Witch Hunt {4}{R}

Enchantment
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
The accusations spread like hungry flames.
Witch Hunter

Witch Hunter {2}{W}{W}

Creature - Human Cleric
{T}: This creature deals 1 damage to target player or planeswalker.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1/1
Witch of the Moors

Witch of the Moors {3}{B}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Her pets all learn "sit,"
"stay," and "play alive."
4/4
Witch's Clinic

Witch's Clinic

Land
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Students from other colleges are invited to visit Witherbloom's medical facilities. Not many do.
Witch's Oven

Witch's Oven {1}

Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead.
"There's something about that old furnace . . . an aroma . . . I think the cat wants me to see what's inside."
—Recovered audio log, entry 237
Related card: Cursebound Witch
Witch's Vengeance

Witch's Vengeance {1}{B}{B}

Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
The hex swept through the village, its citizens falling one by one.
Related card: Cursebound Witch
  • Throne of Eldraine Promos 111p 111s
  • Throne of Eldraine 111 358
Witch-Maw Nephilim

Witch-Maw Nephilim {G}{W}{U}{B}

Creature - Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Witch-king, Bringer of Ruin

Witch-king, Bringer of Ruin {4}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
"No living man may hinder me!"
5/3
  • The Lord of the Rings: Tales of Middle-earth 293 391
Witch-king, Sky Scourge

Witch-king, Sky Scourge {5}{B}{R}

Legendary Creature - Wraith Noble
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying
5/5
  • Tales of Middle-earth Commander 511 555
Witchbane Orb

Witchbane Orb {4}

Artifact
When this artifact enters, destroy all Curses attached to you.
You have hexproof.
Witchstalker

Witchstalker {1}{G}{G}

Creature - Wolf
Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
3/3