31569 cards found
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
"Everything here exists or perishes at my whim. Including you, Gatewatch."
—Nicol Bolas
Hour of Eternity

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
To serve as an Eternal is the afterlife granted to the worthy.
Hour of Glory

Hour of Glory {3}{B}

Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
The gods of the trials also faced the opportunity to prove themselves worthy.
Hour of Need

Hour of Need {2}{U}

Instant
Strive — This spell costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
  • Journey into Nyx
Hour of Promise

Hour of Promise {4}{G}

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
With the Hekma breached and its protection removed, the deserts swept in.
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.
Hour of Victory

Hour of Victory {2}{B}

Enchantment
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Aetherdrift
Hourglass of the Lost

Hourglass of the Lost {2}{W}

Artifact
{T}: Add {W}. Put a time counter on this artifact.
{T}, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
  • Modern Horizons 3 Commander 40 92
House Cartographer

House Cartographer {1}{G}

Creature - Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2
  • Duskmourn: House of Horror
House Guildmage

House Guildmage {U}{B}

Creature - Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.
{2}{B}, {T}: Surveil 2.
2/2
  • Guilds of Ravnica
Housemeld

Housemeld {2}{U}{U}

Sorcery
Exile target creature. The exiled card perpetually becomes an enchantment. At the beginning of your next end step, put it onto the battlefield under your control.
  • Alchemy: Duskmourn
Hover Barrier

Hover Barrier {2}{U}

Creature - Illusion Wall
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
0/6
Hoverguard Observer

Hoverguard Observer {2}{U}{U}

Creature - Drone
Flying
This creature can block only creatures with flying.
It could be made to run silently, but its low hum reminds the Neurok that they are always watched.
3/3
  • Darksteel
Hoverguard Sweepers

Hoverguard Sweepers {6}{U}{U}

Creature - Drone
Flying
When this creature enters, you may return up to two target creatures to their owners' hands.
They only appear in emergencies, and emergencies never last long.
5/6
Hovermyr

Hovermyr {2}

Artifact Creature - Myr
Flying, vigilance
Originally created to harvest blinkmoths, the hovermyr are now the silent observers of a dying world.
1/2
  • New Phyrexia
Hoverstone Pilgrim

Hoverstone Pilgrim {5}

Artifact Creature - Golem
Flying
Ward {2}
{2}: Put target card from a graveyard on the bottom of its owner's library.
They scour for secrets in places too distant or dangerous for humans to tread.
2/5
  • The Lost Caverns of Ixalan
How Is This a Par Three?!

How Is This a Par Three?! {2}{U}{U}

Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Against the infinite backdrop of space, isn't all golf miniature?
  • Unfinity 49 335
How to Keep an Izzet Mage Busy

How to Keep an Izzet Mage Busy {U/R}

Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
How to Start a Riot

How to Start a Riot {2}{R}

Instant - Lesson
Target creature gains menace until end of turn.
Creatures target player controls get +2/+0 until end of turn.
"Hey! RIOT!"
  • Avatar: The Last Airbender
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
Howl of the Horde

Howl of the Horde {2}{R}

Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
  • Khans of Tarkir
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Howl of the Night Pack

Howl of the Night Pack {6}{G}

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Howler's Heavy

Howler's Heavy {3}{U}

Creature - Seal Pirate
Cycling {1}{U}
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
"It takes a thick skin to ride among the Keelhaulers."
3/4
  • Aetherdrift