14560 cards found
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Temple of Aclazotz
Arguel's Blood Fast

Temple of Aclazotz

Legendary Land
{T}: Add {B}.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.
Card has other part: Arguel's Blood Fast
Related card: High Marshal Arguel
Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Malady

Temple of Malady

Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Temple of Malice

Temple of Malice

Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
Temple of Mystery

Temple of Mystery

Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Temple of Silence

Temple of Silence

Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master."
—Father Lasher
Temporal Adept

Temporal Adept {1}{U}{U}

Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
1/1
Temporal Aperture

Temporal Aperture {2}

Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost.
Temporal Firestorm

Temporal Firestorm {3}{R}{R}

Sorcery
Kicker {1}{W} and/or {1}{U}
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.
Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Temporal Fissure

Temporal Fissure {4}{U}

Sorcery
Return target permanent to its owner's hand.
Storm
Temporal Isolation

Temporal Isolation {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
Temporal Mastery

Temporal Mastery {5}{U}{U}

Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U}
Time is a marvelous plaything.
Temporal Spring

Temporal Spring {1}{G}{U}

Sorcery
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.
Temporary Insanity

Temporary Insanity {3}{R}

Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
  • Duel Decks: Knights vs. Dragons
  • Torment
Temporary Lockdown

Temporary Lockdown {1}{W}{W}

Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
  • Magic Online Promos
  • Dominaria United Promos 36p 36s
  • Dominaria United 36 389
Tempt with Discovery

Tempt with Discovery {3}{G}

Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Glory

Tempt with Glory {5}{W}

Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.