Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
Reach, trample, lifelink Ward {2} {1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has "{T}, Sacrifice this artifact: Add one mana of any color." Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.
Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target. Miracle {0}(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Flying Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.) Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying.
Flying Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.) Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
Reach When Wingbane Vantasaur enters, choose one — • Conjure a card named Savage Stomp into your hand. • Conjure a card named Naturalize into your hand.
Flying When Wingbright Thief enters, target opponent reveals each nonland card in their hand. You choose one of them. That card perpetually gains "When you cast this spell, each opponent draws a card and gains 3 life."