2686 cards found
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Don't fear death. Fear Karrthus.
7/7
Kasmina, Enigmatic Mentor

Kasmina, Enigmatic Mentor {3}{U}

Legendary Planeswalker - Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.
[–2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Loyalty:
5
Kataki, War's Wage

Kataki, War's Wage {1}{W}

Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes."
—Kenzo the Hardhearted
2/1
Kaya, Bane of the Dead

Kaya, Bane of the Dead {3}{W/B}{W/B}{W/B}

Legendary Planeswalker - Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
[–3]: Exile target creature.
Loyalty:
7
Kaya, Ghost Assassin

Kaya, Ghost Assassin {2}{W}{B}

Legendary Planeswalker - Kaya
[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[–1]: Each opponent loses 2 life and you gain 2 life.
[–2]: Each opponent discards a card and you draw a card.
Loyalty:
5
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs {3}{R}{R}

Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Warning to those who scale the cliffs without paying tribute: it's a long way down.
5/4
Keening Banshee

Keening Banshee {2}{B}{B}

Creature - Spirit
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
2/2
Keldon Marauders

Keldon Marauders {1}{R}

Creature - Human Warrior
Vanishing 2
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
3/3
Keldon Vandals

Keldon Vandals {2}{R}

Creature - Human Rogue
Echo {2}{R}
When Keldon Vandals enters the battlefield, destroy target artifact.
Keldons divide all their spoils into two groups: trophies and catapult ammunition.
4/1
Keranos, God of Storms

Keranos, God of Storms {3}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5
Kess, Dissident Mage

Kess, Dissident Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Flying
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
"Once more, with killing!"
3/4
Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Killer Whale

Killer Whale {3}{U}{U}

Creature - Whale
{U}: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
3/5
Kiln Fiend

Kiln Fiend {1}{R}

Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2
King Cheetah

King Cheetah {3}{G}

Creature - Cat
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
3/2
Kinsbaile Cavalier

Kinsbaile Cavalier {3}{W}

Creature - Kithkin Knight
Knight creatures you control have double strike.
Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.
2/2
Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner {2}{G/U}

Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
[–1]: Untap target permanent.
Loyalty:
7
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
The samurai struck the fragile-looking bubble, and her sword shattered into countless pieces.
2/2
Kird Ape

Kird Ape {R}

Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1/1
Related card: City in a Bottle
Kitchen

Kitchen

Land
Kitchen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Kitesail Apprentice

Kitesail Apprentice {W}

Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
1/1
Kjeldoran Dead

Kjeldoran Dead {B}

Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
Kjeldoran Elite Guard

Kjeldoran Elite Guard {3}{W}

Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
The winged helms of the guard are put on for pageants—but taken off for war.
2/2