31420 cards found
Argothian Sprite

Argothian Sprite {1}{G}

Creature - Faerie
Argothian Sprite can't be blocked by artifact creatures.
{7}: Put two +1/+1 counters on Argothian Sprite.
"Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
2/2
  • The Brothers' War
Argothian Swine

Argothian Swine {3}{G}

Creature - Boar
Trample
In Argoth, the shortest path between two points is the one the swine make.
3/3
  • Urza's Saga
Argothian Treefolk

Argothian Treefolk {3}{G}{G}

Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Haunting cries we hear in our dreams As the forest dies, a death from machines.
3/5
Related card: Golgothian Sylex
Argothian Uprooting

Argothian Uprooting {X}{G}

Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Related card: Forest
  • Alchemy: The Brothers' War
Argothian Wurm

Argothian Wurm {3}{G}

Creature - Wurm
Trample
When Argothian Wurm enters, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Related card: Shivan Wumpus
  • Urza's Saga
Arguel's Blood Fast
Temple of Aclazotz

Arguel's Blood Fast {1}{B}

Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Arguel's vision led him into the jungles of Ixalan . . .
Card has other part: Temple of Aclazotz
Related card: High Marshal Arguel
Aria of Flame

Aria of Flame {2}{R}

Enchantment
When Aria of Flame enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
  • Modern Horizons
Arid Archway

Arid Archway

Land - Desert
Arid Archway enters tapped.
When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.
{T}: Add {C}{C}.
  • Outlaws of Thunder Junction
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arisen Gorgon

Arisen Gorgon {1}{B}{B}

Creature - Zombie Gorgon
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker.
"I'm not picky about what comes up, but the less decay, the better."
—Liliana Vess
3/3
  • Core Set 2019
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land.
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
12/12
Arjun, the Shifting Flame

Arjun, the Shifting Flame {4}{U}{R}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.
5/5
Ark of Blight

Ark of Blight {2}

Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
When opened, it erases entire landscapes from minds and maps.
  • Scourge
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn's Wolf

Arlinn's Wolf {2}{G}

Creature - Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
"If you don't speak wolf, allow me to translate: 'One step closer and I'll rip out your throat.'"
—Arlinn Kord
3/2
  • War of the Spark
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Arm the Cathars

Arm the Cathars {1}{W}{W}

Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Arm with Aether

Arm with Aether {2}{U}

Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
"Anything we can do to hurt the Phyrexian invaders is worth dying for."
  • New Phyrexia
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
  • The Lost Caverns of Ixalan Commander 67 99
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.