22525 cards found
Aven Riftwatcher

Aven Riftwatcher {2}{W}

Creature - Bird Rebel Soldier
Flying
Vanishing 3
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2/3
Aven Sentry

Aven Sentry {3}{W}

Creature - Bird Soldier
Flying
"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
3/2
Aven Skirmisher

Aven Skirmisher {W}

Creature - Bird Warrior
Flying
"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."
1/1
  • Fate Reforged
Aven Sunstriker

Aven Sunstriker {1}{W}{W}

Creature - Bird Warrior
Flying
Double strike
Megamorph {4}{W}
1/1
  • Dragons of Tarkir
Aven Surveyor

Aven Surveyor {3}{U}{U}

Creature - Bird Scout
Flying
When Aven Surveyor enters, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.
2/2
Aven Tactician

Aven Tactician {4}{W}

Creature - Bird Soldier
Flying
When Aven Tactician enters, bolster 1.
The aven are admired, for they are able to fly with the dragons.
2/3
  • Dragons of Tarkir
Aven Wind Guide

Aven Wind Guide {2}{W}{U}

Creature - Bird Warrior
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U}
2/3
Aven Wind Mage

Aven Wind Mage {2}{U}

Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
"My skill sharpens with each beat of my wings."
2/2
Aven of Enduring Hope

Aven of Enduring Hope {4}{W}

Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters, you gain 3 life.
"This storm will calm. We must believe that."
3/3
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
5/5
Avenging Angel

Avenging Angel {3}{W}{W}

Creature - Angel
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
3/3
Avenging Huntbonder

Avenging Huntbonder {3}{W}{W}

Creature - Human Warrior
Double strike
Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
"I teach the cubs how to kill the two-legs quickly, and why it's best for the pride."
3/3
Avenging Hunter

Avenging Hunter {4}{G}

Creature - Dragon Ranger
Trample
When Avenging Hunter enters, you take the initiative.
"I will remember my friends. But you? You won't be remembered at all."
5/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Averna, the Chaos Bloom

Averna, the Chaos Bloom {G}{U}{R}

Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
"Soil and stone, hear my call! Branch and bone, yield your all!"
4/2
Avian Oddity

Avian Oddity {3}{U}

Creature - Bird
Flying
Cycling {2}{U}
When you cycle Avian Oddity, put a flying counter on target creature you control.
2/4
  • Ikoria: Lair of Behemoths
Aviary Mechanic

Aviary Mechanic {1}{W}

Creature - Dwarf Artificer
When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
2/2
Aviation Pioneer

Aviation Pioneer {2}{U}

Creature - Human Artificer
When Aviation Pioneer enters, create a 1/1 colorless Thopter artifact creature token with flying.
"They say perfection is unattainable, but they said that about flight too."
1/2
Avid Reclaimer

Avid Reclaimer {2}{G}

Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
"All can't be lost. Nissa has shown me that."
2/2
  • Hour of Devastation
Awaken the Bear

Awaken the Bear {2}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.
Awaken the Blood Avatar
Extus, Oriq Overlord

Awaken the Blood Avatar {6}{B}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Card has other part: Extus, Oriq Overlord
Awaken the Erstwhile

Awaken the Erstwhile {3}{B}{B}

Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.
Awaken the Maelstrom
Invasion of Alara

Awaken the Maelstrom

Sorcery
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Card has other part: Invasion of Alara
Awaken the Sky Tyrant

Awaken the Sky Tyrant {3}{R}

Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
Awaken the Sleeper

Awaken the Sleeper {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
"Without faith in each other, we truly would have nothing left. Isn't that right, Malach? ...Malach?"
—Darven, Mirran rebel, last words
  • Phyrexia: All Will Be One
Awaken the Woods

Awaken the Woods {X}{G}{G}

Sorcery
Create X 1/1 green Forest Dryad land creature tokens.
"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shield of Argive