282 cards found
Goblin Haberdasher

Goblin Haberdasher {2}{R}

Creature - Goblin Hatificer
Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
An accessory in every sense of the word.
2/2
Goblin Heelcutter

Goblin Heelcutter {3}{R}

Creature - Goblin Berserker
Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash {2}{R}
3/2
  • Fate Reforged
Goblin Hero

Goblin Hero {2}{R}

Creature - Goblin
"When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!"
—Biggum Flodrot, goblin veteran
2/2
Goblin Javelineer

Goblin Javelineer {R}

Creature - Goblin Warrior
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
Hate gets you only so far. A pointy stick can close the rest of the distance.
1/1
  • Adventures in the Forgotten Realms 144 318
Goblin King

Goblin King {1}{R}{R}

Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
Goblin Lackey

Goblin Lackey {R}

Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
"Danger" was supposed to be babysitting, so "Little Angel" became the newest member of the team.
1/1
Goblin Machinist

Goblin Machinist {4}{R}

Creature - Goblin
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
0/5
  • Onslaught
Goblin Marshal

Goblin Marshal {4}{R}{R}

Creature - Goblin Warrior
Echo {4}{R}{R}
When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
3/3
  • Urza's Destiny
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A mother only a child could love.
1/1
Goblin Medics

Goblin Medics {2}{R}

Creature - Goblin Shaman
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
"First, do some harm."
—Oath of Goblins
1/1
  • Urza's Legacy
Goblin Motivator

Goblin Motivator {R}

Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn.
Small words stoke large flames.
1/1
Goblin Mountaineer

Goblin Mountaineer {R}

Creature - Goblin Scout
Mountainwalk
Goblin lairs sit high in Jund's mountains. This gives the goblins easy access to the sacrificial peaks above and lets them build up a head of steam before attacking prey down below.
1/1
Goblin Mutant

Goblin Mutant {2}{R}{R}

Creature - Goblin Mutant
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
If only it had three brains, too.
5/3
Goblin Patrol

Goblin Patrol {R}

Creature - Goblin
Echo {R}
"Take the sharp metal stick and make a lotta holes."
—Jula, goblin raider
2/1
Goblin Psychopath

Goblin Psychopath {3}{R}

Creature - Goblin Mutant
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
The destruction he causes is nothing next to the chaos in his mind.
5/5
  • Scourge
Goblin Pyromancer

Goblin Pyromancer {3}{R}

Creature - Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
"The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works."
2/2
  • Onslaught
Goblin Rabblemaster

Goblin Rabblemaster {2}{R}

Creature - Goblin Warrior
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2
Goblin Racketeer

Goblin Racketeer {3}{R}

Creature - Goblin Rogue
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls.
"It, uh, fell off a cart?"
4/2
  • Conspiracy: Take the Crown
Goblin Razerunners

Goblin Razerunners {2}{R}{R}

Creature - Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Finding themselves in a new and unexplored world, they immediately set it on fire.
3/4
Goblin Replica

Goblin Replica {3}

Artifact Creature - Goblin
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
It destroys with unthinking glee.
2/2
  • Mirrodin
Goblin Rimerunner

Goblin Rimerunner {2}{R}

Snow Creature - Goblin Warrior
{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn.
Rimerunners set off avalanches to immobilize foes as well as to create more challenging slopes.
2/2
  • Coldsnap
Goblin Ringleader

Goblin Ringleader {3}{R}

Creature - Goblin
Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Goblin Roughrider

Goblin Roughrider {2}{R}

Creature - Goblin Knight
Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.
3/2
Goblin Ruinblaster

Goblin Ruinblaster {2}{R}

Creature - Goblin Shaman
Kicker {R}
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
2/1
Goblin S.W.A.T. Team

Goblin S.W.A.T. Team {3}{R}

Creature - Goblin Warrior
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
They refer to their methods as "special S.W.A.T. tactics," and no one has lived to correct them.
2/2