2686 cards found
Arden Angel

Arden Angel {4}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Cast from dreams and forged in hope.
4/4
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Argothian Elder

Argothian Elder {3}{G}

Creature - Elf Druid
{T}: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"
2/2
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
—Yavimaya ranger
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli en-Dal, bounty hunter
1/2
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Artifact Mutation

Artifact Mutation {R}{G}

Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}
(Mind Flayer, the Shadow)

Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Ascendant Evincar

Ascendant Evincar {4}{B}{B}

Legendary Creature - Phyrexian Vampire Noble
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
Ashen Ghoul

Ashen Ghoul {3}{B}

Creature - Zombie
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3/1
Ashes to Ashes

Ashes to Ashes {1}{B}{B}

Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, Memoirs of a Soldier
Ashiok, Dream Render

Ashiok, Dream Render {1}{U/B}{U/B}

Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
[–1]: Target player mills four cards. Then exile each opponent's graveyard.
Loyalty:
5
Ashuza's Breath

Ashuza's Breath {1}{R}

Sorcery
For each creature, choose a number from 0 to 2 at random. Ashuza's Breath deals that much damage to that creature.
  • Sega Dreamcast Cards
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Aswan Jaguar

Aswan Jaguar {1}{G}{G}

Summon Jaguar
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck.
{G}{G}, {T}: Bury target creature of the chosen type.
2/2
Atarka Monument

Atarka Monument {3}

Artifact
{T}: Add {R} or {G}.
{4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.
Atarka is worshipped and fed by her subjects at Ayagor, the Dragon's Bowl.
Atarka's Command

Atarka's Command {R}{G}

Instant
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Atarka, World Render

Atarka, World Render {5}{R}{G}

Legendary Creature - Dragon
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
—Yasova Dragonclaw
6/4
Athreos, God of Passage

Athreos, God of Passage {1}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5/4
Atla Palani, Nest Tender

Atla Palani, Nest Tender {1}{R}{G}{W}
(Dr. Ian Malcolm)

Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2/3