300 cards found
Gorehorn Minotaurs

Gorehorn Minotaurs {2}{R}{R}

Creature - Minotaur Warrior
Bloodthirst 2
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
Grasp of the Hieromancer

Grasp of the Hieromancer {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."
—Warden Hixus, to Kytheon
Graypelt Refuge

Graypelt Refuge

Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Grim Lavamancer

Grim Lavamancer {R}

Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
Grixis Panorama

Grixis Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Related card: Relics of the Rubblebelt
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
2/2
Related card: Kayla's Kindling
Hammerhand

Hammerhand {R}

Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Words lie. People lie. The land tells the truth."
Related card: Concentrate
Harvester of Souls

Harvester of Souls {4}{B}{B}

Creature - Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
5/5
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Heroes' Reunion

Heroes' Reunion {G}{W}

Instant
Target player gains 7 life.
"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?"
—Eladamri, to Gerrard
Hunter's Prowess

Hunter's Prowess {4}{G}

Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
Hunting Moa

Hunting Moa {2}{G}

Creature - Bird Beast
Echo {2}{G}
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
3/2
I Bask in Your Silent Awe

I Bask in Your Silent Awe

Ongoing Scheme
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
  • Archenemy Schemes
I Call on the Ancient Magics

I Call on the Ancient Magics

Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
  • Archenemy Schemes
I Delight in Your Convulsions

I Delight in Your Convulsions

Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
  • Archenemy Schemes
I Know All, I See All

I Know All, I See All

Ongoing Scheme
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
  • Archenemy Schemes
Icefall Regent

Icefall Regent {3}{U}{U}

Creature - Dragon
Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost {2} more to cast.
4/3
Ignite the Cloneforge!

Ignite the Cloneforge!

Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
  • Archenemy Schemes
Imperial Hellkite

Imperial Hellkite {5}{R}{R}

Creature - Dragon
Flying
Morph {6}{R}{R}
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
6/6
Incremental Blight

Incremental Blight {3}{B}{B}

Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
Infectious Horror

Infectious Horror {3}{B}

Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
Not once in the history of Grixis has anyone died of old age.
2/2
Inferno Titan

Inferno Titan {4}{R}{R}

Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6