29661 cards found
Too Greedily, Too Deep

Too Greedily, Too Deep {5}{B}{R}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
"The Dwarves tell no tale; but even as mithril was the foundation of their wealth, so also it was their destruction."
—Gandalf
  • Tales of Middle-earth Commander 72 152 482
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
Shuko

Shuko {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {0}
"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap."
—Weaponry of Kamigawa
  • Betrayers of Kamigawa
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Rewards of Diversity

Rewards of Diversity {2}{W}

Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
"Everything is in place. Nothing can happen that isn't part of my plan."
—Urza
  • Invasion
Farm

Farm {2}{W}

Instant
Destroy target attacking or blocking creature.
Card has other part: Market
Guul Draz Vampire

Guul Draz Vampire {B}

Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate.
"A creature's bloodscent is a beacon that cannot be disguised."
1/1
  • Zendikar
Glyph of Doom

Glyph of Doom {B}

Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
"He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . ."
—William Faulkner
  • Legends
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
  • Unstable
Life of the Party

Life of the Party {3}{R}

Creature - Elemental
First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.
0/1
Collapsing Borders

Collapsing Borders {3}{R}

Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
  • Invasion
Dearly Departed

Dearly Departed {4}{W}{W}

Creature - Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
Hollowborn Barghest

Hollowborn Barghest {5}{B}{B}

Creature - Demon Dog
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
It leaves a trail of crumpled trees and dashed dreams.
7/6
  • Shadowmoor
Phyrexian Revoker

Phyrexian Revoker {2}

Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
"To be in the presence of a revoker is to be truly alone."
—Kara Vrist, Neurok agent
2/1
Related card: March Toward Perfection
Dalakos, Crafter of Wonders

Dalakos, Crafter of Wonders {1}{U}{R}

Legendary Creature - Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
His imagination soars from the depths of the sea to the heights of the heavens.
2/4
Kurkesh, Onakke Ancient

Kurkesh, Onakke Ancient {2}{R}{R}

Legendary Creature - Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.
4/3
  • Magic 2015
Desperate Ravings

Desperate Ravings {1}{R}

Instant
Draw two cards, then discard a card at random.
Flashback {2}{U}
Her mind was quite gone, yet she spoke nothing but truth.
Falkenrath Marauders

Falkenrath Marauders {3}{R}{R}

Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.
2/2
  • Innistrad
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
"One down, several thousand more to go."
Related card: Garth One-Eye
Reaver Drone

Reaver Drone {B}

Creature - Eldrazi Drone
Devoid
At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
Kozilek's brood infiltrates and deceives. The spawn of Ulamog mindlessly consume.
2/1
  • Oath of the Gatewatch
Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
  • Innistrad
Death Match

Death Match {3}{B}

Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
The Cabal breeds many things for the pit fights, but it never breeds compassion.
  • Onslaught
Psychic Allergy

Psychic Allergy {3}{U}{U}

Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
  • The Dark
Eaten by Piranhas

Eaten by Piranhas {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1.
It is ill-advised to swim where even the River Heralds do not.
  • The Lost Caverns of Ixalan
Invulnerability

Invulnerability {1}{W}

Instant
Buyback {3}
The next time a source of your choice would deal damage to you this turn, prevent that damage.
  • Tempest