21273 cards found
Ensnaring Bridge

Ensnaring Bridge {3}

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"When I said I needed a hand, I didn't mean this."
—Gerrard Capashen
Esperzoa

Esperzoa {2}{U}

Artifact Creature - Jellyfish
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
The more metal it digests, the more its jelly will fetch on the alchemists' market.
4/3
Ethersworn Canonist

Ethersworn Canonist {1}{W}

Artifact Creature - Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
2/2
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Executioner's Capsule

Executioner's Capsule {B}

Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
Exploration

Exploration {G}

Enchantment
You may play an additional land on each of your turns.
"Only when we journey into the unknown can we find the impossible."
—Cyrul the Wanderer
Faerie Mechanist

Faerie Mechanist {3}{U}

Artifact Creature - Faerie Artificer
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Falkenrath Aristocrat

Falkenrath Aristocrat {2}{B}{R}

Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
"Your blood is quite pleasing. A pity there's not enough for both of us."
4/1
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
1/1
Fire-Lit Thicket

Fire-Lit Thicket

Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
Flayer Husk

Flayer Husk {1}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Equip {2}
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
Force of Will

Force of Will {3}{U}{U}

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"I alone determine my destiny."
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Frogify

Frogify {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
That gnat was still hovering by the venison, and now both looked delicious.
Fulminator Mage

Fulminator Mage {1}{B/R}{B/R}

Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Burn, suffer, and trouble me no more."
2/2
Galvanic Blast

Galvanic Blast {R}

Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Mirrodin has little weather, but it certainly has lightning.
Geist of Saint Traft

Geist of Saint Traft {1}{W}{U}

Legendary Creature - Spirit Cleric
Hexproof
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2
Gelatinous Genesis

Gelatinous Genesis {X}{X}{G}

Sorcery
Create X X/X green Ooze creature tokens.
Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds.