29661 cards found
Gila Courser

Gila Courser {2}{R}

Creature - Lizard Mount
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1
4/2
  • Outlaws of Thunder Junction
Gisa, the Hellraiser

Gisa, the Hellraiser {3}{B}{B}

Legendary Creature - Human Warlock
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.
4/4
  • Outlaws of Thunder Junction 89 288
Gold Pan

Gold Pan {2}

Artifact - Equipment
When Gold Pan enters the battlefield, create a Treasure token.
Equipped creature gets +1/+1.
Equip {1}
  • Outlaws of Thunder Junction
Gold Rush

Gold Rush {1}{G}

Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
"Don't believe anyone who tells you to bite it. If it's the real thing, you'll know."
  • Outlaws of Thunder Junction
Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
  • Outlaws of Thunder Junction 167 341
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"You think because you've mapped the land, you own the land. You own an idea, nothing more."
2/2
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
  • Outlaws of Thunder Junction 125 331
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Hardbristle Bandit

Hardbristle Bandit {1}{G}

Creature - Plant Rogue
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.
Visitors to the town of Hardbristle found the locals to be quite prickly.
1/1
  • Outlaws of Thunder Junction
Harrier Strix

Harrier Strix {U}

Creature - Bird
Flying
When Harrier Strix enters the battlefield, tap target permanent.
{2}{U}: Draw a card, then discard a card.
It can see in both darkness and daylight, but it hunts best when thunder growls in the sky.
1/1
  • Outlaws of Thunder Junction
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
5/4
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction 126 332
Hellspur Brute

Hellspur Brute {4}{R}

Creature - Minotaur Mercenary
Affinity for outlaws
Trample
The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.
5/4
  • Outlaws of Thunder Junction
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
  • Outlaws of Thunder Junction 128 333
High Noon

High Noon {1}{W}

Enchantment
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
They both knew only one of them would walk away.
  • Outlaws of Thunder Junction 15 314
Highway Robbery

Highway Robbery {1}{R}

Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R}
The fires weren't even out before the backstabbing began.
  • Outlaws of Thunder Junction
Hollow Marauder

Hollow Marauder {6}{B}

Creature - Specter Rogue
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
4/2
  • Outlaws of Thunder Junction
Holy Cow

Holy Cow {2}{W}

Creature - Ox Angel
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1.
After it passed by, the rancher swore she saw hope shining in the pigs' eyes.
2/2
  • Outlaws of Thunder Junction
Honest Rutstein

Honest Rutstein {1}{B}{G}

Legendary Creature - Human Warlock
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
"No questions. No refunds."
3/2
  • Outlaws of Thunder Junction 207 370
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3
Insatiable Avarice

Insatiable Avarice {B}

Sorcery
Spree
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.
  • Outlaws of Thunder Junction 91 325
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Intimidation Campaign

Intimidation Campaign {1}{U}{B}

Enchantment
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand.
  • Outlaws of Thunder Junction
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
  • Outlaws of Thunder Junction
Inventive Wingsmith

Inventive Wingsmith {2}{W}

Creature - Dwarf Artificer
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
"We must forge for ourselves the gifts that nature neglected to give us."
2/4
  • Outlaws of Thunder Junction