29661 cards found
Fortune, Loyal Steed

Fortune, Loyal Steed {2}{W}

Legendary Creature - Beast Mount
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2/4
  • Outlaws of Thunder Junction 12 313
Freestrider Commando

Freestrider Commando {2}{G}

Creature - Centaur Mercenary
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot {3}{G}
3/3
  • Outlaws of Thunder Junction
Freestrider Lookout

Freestrider Lookout {2}{G}

Creature - Human Rogue
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
3/3
  • Outlaws of Thunder Junction 163 340
Frontier Seeker

Frontier Seeker {1}{W}

Creature - Human Scout
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Outlaws of Thunder Junction 13 368
Full Steam Ahead

Full Steam Ahead {3}{G}{G}

Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
The runaway train tore through the manicured streets of Prosperity, its new conductors reveling in the sheer destruction.
  • Outlaws of Thunder Junction
Generous Plunderer

Generous Plunderer {1}{R}

Creature - Human Rogue
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
2/2
Geralf, the Fleshwright

Geralf, the Fleshwright {2}{U}

Legendary Creature - Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2/3
  • Outlaws of Thunder Junction 50 287
Getaway Glamer

Getaway Glamer {W}

Instant
Spree
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.
  • Outlaws of Thunder Junction
Geyser Drake

Geyser Drake {2}{U}

Creature - Drake
Flying
As long as it's not your turn, spells you cast cost {1} less to cast.
As mating season approaches, drakes dive through scalding geysers, revealing the brightly colored scales hidden beneath layers of dust.
2/3
  • Outlaws of Thunder Junction
Ghired, Mirror of the Wilds

Ghired, Mirror of the Wilds {R}{G}{W}

Legendary Creature - Human Shaman
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
"The Conclave was soft. The Clans were trapped beasts. Here in this untamed wilderness, nature can truly roam free."
3/3
  • Outlaws of Thunder Junction 205 351
Giant Beaver

Giant Beaver {3}{G}

Creature - Beaver Mount
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3
4/4
  • Outlaws of Thunder Junction
Gila Courser

Gila Courser {2}{R}

Creature - Lizard Mount
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1
4/2
  • Outlaws of Thunder Junction
Gisa, the Hellraiser

Gisa, the Hellraiser {3}{B}{B}

Legendary Creature - Human Warlock
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.
4/4
  • Outlaws of Thunder Junction 89 288
Gold Pan

Gold Pan {2}

Artifact - Equipment
When Gold Pan enters the battlefield, create a Treasure token.
Equipped creature gets +1/+1.
Equip {1}
  • Outlaws of Thunder Junction
Gold Rush

Gold Rush {1}{G}

Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
"Don't believe anyone who tells you to bite it. If it's the real thing, you'll know."
  • Outlaws of Thunder Junction
Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
  • Outlaws of Thunder Junction 167 341
Gonti, Canny Acquisitor

Gonti, Canny Acquisitor {2}{B}{G}{U}

Legendary Creature - Aetherborn Rogue
Spells you cast but don't own cost {1} less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
5/5
  • Outlaws of Thunder Junction Commander
Graywater's Fixer

Graywater's Fixer {2}{B}{R}

Creature - Lizard Mercenary
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value.
4/4
  • Outlaws of Thunder Junction Commander 36 72
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
  • Outlaws of Thunder Junction 125 331
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Hardbristle Bandit

Hardbristle Bandit {1}{G}

Creature - Plant Rogue
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.
Visitors to the town of Hardbristle found the locals to be quite prickly.
1/1
  • Outlaws of Thunder Junction
Harrier Strix

Harrier Strix {U}

Creature - Bird
Flying
When Harrier Strix enters the battlefield, tap target permanent.
{2}{U}: Draw a card, then discard a card.
It can see in both darkness and daylight, but it hunts best when thunder growls in the sky.
1/1
  • Outlaws of Thunder Junction
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
5/4
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
  • Outlaws of Thunder Junction Commander 21 57
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction 126 332