208 cards found
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Majestic Myriarch

Majestic Myriarch {4}{G}

Creature - Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
*/*
Malignus

Malignus {3}{R}{R}

Creature - Elemental Spirit
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.
*/*
Maraxus of Keld

Maraxus of Keld {4}{R}{R}

Legendary Creature - Human Warrior
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
"I have no master. I am chaos."
—Maraxus of Keld
*/*
  • Weatherlight
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Master of Etherium

Master of Etherium {2}{U}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Mastercraft Raptor
Saheeli's Lattice

Mastercraft Raptor

Artifact Creature - Dinosaur
(Color indicator: Mastercraft Raptor is red)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.
*/4
Card has other part: Saheeli's Lattice
  • The Lost Caverns of Ixalan
Masumaro, First to Live

Masumaro, First to Live {3}{G}{G}{G}

Legendary Creature - Spirit
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
"In the waning moments of war, humanity's most ancient ancestors return. But whose side shall they make their own?"
—Isao, Enlightened Bushi
*/*
  • Saviors of Kamigawa
Matca Rioters

Matca Rioters {2}{G}

Creature - Human Warrior
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
When outsiders interrupted the matca championship, things got ugly.
*/*
Melek, Reforged Researcher

Melek, Reforged Researcher {3}{U}{R}

Legendary Creature - Weird Detective
Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs {3} less to cast.
*/*
  • Murders at Karlov Manor
Minas Tirith Garrison

Minas Tirith Garrison {3}{U}

Creature - Human Soldier
Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
*/5
  • The Lord of the Rings: Tales of Middle-earth 825 830
Minion of the Wastes

Minion of the Wastes {3}{B}{B}{B}

Creature - Minion
Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
*/*
  • Tempest
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
*/*
Molten Sentry

Molten Sentry {3}{R}

Creature - Elemental
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Some take after their father, Stone, some after their mother, Fire.
*/*
  • Ravnica: City of Guilds
Monstrous War-Leech

Monstrous War-Leech {3}{B}

Creature - Leech Horror
Kicker {U}
As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards.
Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
*/*
  • Dominaria United
Mortivore

Mortivore {2}{B}{B}

Creature - Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
*/*
Multani, Maro-Sorcerer

Multani, Maro-Sorcerer {4}{G}{G}

Legendary Creature - Elemental
Shroud
Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
"To make peace with the forest, make peace with me."
—Multani, to Urza
*/*
  • Urza's Legacy
Mwonvuli Ooze

Mwonvuli Ooze {G}

Creature - Ooze
Cumulative upkeep {2}
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
"Ewww!"
1+*/1+*
  • Weatherlight
Mythweaver Poq

Mythweaver Poq {3}{G}

Legendary Creature - Cat Shaman
Mythweaver Poq's power and toughness are each equal to the number of lands you control.
Whenever one or more nontoken lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn.
*/*
  • Alchemy: Ixalan
Nameless One

Nameless One {3}{U}

Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U}
"Open your mind to me."
*/*
  • Onslaught
Nameless Race

Nameless Race {3}{B}

Creature
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
*/*
  • The Dark
Necrogoyf

Necrogoyf {3}{B}{B}

Creature - Lhurgoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness {1}{B}{B}
*/4
Nighthawk Scavenger

Nighthawk Scavenger {1}{B}{B}

Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Under Drana's leadership, vampires are finding new strength in unity.
1+*/3
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightstalker Engine

Nightstalker Engine {4}{B}

Creature - Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
*/3
  • Portal Second Age