Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. {T}, Remove a gold counter from Dragon's Hoard: Draw a card. {T}: Add one mana of any color.
Target player untaps all basic lands they control.
"Earth's increase, foison plenty, Barns and garners never empty: Vines with clust'ring bunches growing; Plants with goodly burden bowing." —William Shakespeare, The Tempest
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [–3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [–7]: Create five 3/3 white Angel creature tokens with flying.
[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [–8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
[+1]: Create three 1/1 white Soldier creature tokens. [–3]: Destroy all creatures with power 4 or greater. [–7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." —Talara, elvish safewright