266 cards found
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
Graveyard Marshal

Graveyard Marshal {B}{B}

Creature - Zombie Soldier
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
"Rise and shine, my dears. We have work to do."
—Isareth the Awakener
3/2
Greenwood Sentinel

Greenwood Sentinel {1}{G}

Creature - Elf Scout
Vigilance
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
2/2
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
"I found a new toy. Wanna play?"
2/2
Related card: Kayla's Kindling
Havoc Devils

Havoc Devils {2}{R}{R}

Creature - Devil
Trample
For devils, burning things is the highest form of comedy, diversion, and artistic expression.
4/3
  • Core Set 2019
Herald of Faith

Herald of Faith {3}{W}{W}

Creature - Angel
Flying
Whenever Herald of Faith attacks, you gain 2 life.
The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.
4/3
  • Core Set 2019
Heroic Reinforcements

Heroic Reinforcements {2}{R}{W}

Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.
Cries of anguish quickly spurred cries of action.
Hieromancer's Cage

Hieromancer's Cage {3}{W}

Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Law protects but also contains.
  • Core Set 2019
Highland Game

Highland Game {1}{G}

Creature - Elk
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."
—Chianul, Who Whispers Twice
2/1
Related card: Hinterland Chef
Highland Lake

Highland Lake

Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."
—Boyl Bucksalt, Storm Fleet swab
Hired Blade

Hired Blade {2}{B}

Creature - Human Assassin
Flash
"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."
3/2
Horizon Scholar

Horizon Scholar {5}{U}

Creature - Sphinx
Flying
When Horizon Scholar enters the battlefield, scry 2.
4/4
Hostile Minotaur

Hostile Minotaur {3}{R}

Creature - Minotaur
Haste
The bellow of a minotaur always translates to "charge."
3/3
Hungering Hydra

Hungering Hydra {X}{G}

Creature - Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.
Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it.
0/0
Infectious Horror

Infectious Horror {3}{B}

Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
Not once in the history of Grixis has anyone died of old age.
2/2
Infernal Reckoning

Infernal Reckoning {B}

Instant
Exile target colorless creature. You gain life equal to its power.
"When these intruders are gone, Zendikar will be my throne, my palace, my playground."
Infernal Scarring

Infernal Scarring {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
One who is marked by a demon in life is sure to be remembered as one in death.
Inferno Hellion

Inferno Hellion {3}{R}

Creature - Hellion
Trample
At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
7/3
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
"Impossible! How could they overwhelm us? We had barricades, war elephants,... and they were barely a tenth of our number!"
—General Avitora
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008
Isareth the Awakener

Isareth the Awakener {1}{B}{B}

Legendary Creature - Human Wizard
Deathtouch
Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
3/3
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isolate

Isolate {W}

Instant
Exile target permanent with mana value 1.
Threefold were his crimes, doubled were his pleas, singular was his fate.
Knight of the Tusk

Knight of the Tusk {4}{W}{W}

Creature - Human Knight
Vigilance
"Horse? Who needs a horse?"
3/7
Knight's Pledge

Knight's Pledge {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"As long as my faith persists, so shall I."