394 cards found
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Evershrike

Evershrike {3}{W/B}{W/B}

Creature - Elemental Spirit
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2/2
  • Eventide
Evil Boros Charm

Evil Boros Charm {B/R}{W/B}

Instant
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Ezio, Brash Novice

Ezio, Brash Novice {1}{R/W}

Legendary Creature - Human
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
"When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."
1/1
Fable of Wolf and Owl

Fable of Wolf and Owl {3}{G/U}{G/U}{G/U}

Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
The forest grew fangs. The sky spread its wings.
  • Eventide
Fate Transfer

Fate Transfer {1}{U/B}

Instant
Move all counters from target creature onto another target creature.
"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"
—Hrugash, leech bonder
  • Shadowmoor
Favor of the Overbeing

Favor of the Overbeing {1}{G/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.
  • Eventide
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
This creature gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Fire at Will

Fire at Will {R/W}{R/W}{R/W}

Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
"Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later."
  • Eventide
Fireborn Knight

Fireborn Knight {R/W}{R/W}{R/W}{R/W}

Creature - Human Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
He endured the white-hot blaze of the Circle and the sweltering heat of the Irencrag, and he emerged victorious.
2/3
  • Throne of Eldraine
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
First Little Pig

First Little Pig {1}{G/W}

Creature - Boar
{1}{G/W}: Exile target artifact or enchantment. Activate only once.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Fists of the Demigod

Fists of the Demigod {1}{B/R}

Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
  • Shadowmoor
Flotsam

Flotsam {1}{G/U}

Instant
Mill three cards. Investigate.
Card has other part: Jetsam
  • Murders at Karlov Manor
Fractal Summoning

Fractal Summoning {X}{G/U}{G/U}

Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
"Fractals are just pseudo-dimensional manifestations of asynchronous biosymmetries. It's really quite simple."
—Kianne, Quandrix dean
  • Strixhaven: School of Mages
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Fresh-Faced Recruit

Fresh-Faced Recruit {1}{R/W}

Creature - Human Soldier
During your turn, Fresh-Faced Recruit has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
2/1
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Fulminator Mage

Fulminator Mage {1}{B/R}{B/R}

Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead—Turn Back"
—Sign near the former location of Pyrtagh Cairn
2/2
Furious Spinesplitter

Furious Spinesplitter {2}{R/G}{R/G}

Creature - Ogre Warrior
Trample
At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent who was dealt damage this turn.
The Gruul believe the best way to protect Ravnica's wilderness is to destroy civilization and all who defend it.
3/3
  • Ravnica: Clue Edition
Fuss

Fuss {2}{R/W}

Instant
Put a +1/+1 counter on each attacking creature you control.
Card has other part: Bother
  • Murders at Karlov Manor
Gaze of the Gorgon

Gaze of the Gorgon {3}{B/G}

Instant
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Even the dead give way to the mineral gaze of the gorgon.
  • Ravnica: City of Guilds
Ghastlord of Fugue

Ghastlord of Fugue {U/B}{U/B}{U/B}{U/B}{U/B}

Creature - Spirit Avatar
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life."
—The Seer's Parables
4/4