421 cards found
Duergar Mine-Captain

Duergar Mine-Captain {2}{R/W}

Creature - Dwarf Soldier
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn.
Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.
2/1
  • Eventide
Ecstatic Electromancer

Ecstatic Electromancer {1}{U/R}{U/R}

Creature - Goblin Wizard
Prowess
Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
2/3
  • Ravnica: Clue Edition
Edge of the Divinity

Edge of the Divinity {W/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
The divinity's patronage confers both wicked grace and graceful wickedness.
  • Eventide
Elemental Expressionist

Elemental Expressionist {U/R}{U/R}{U/R}{U/R}

Creature - Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token."
4/4
Elemental Summoning

Elemental Summoning {3}{U/R}{U/R}

Sorcery - Lesson
Create a 4/4 blue and red Elemental creature token.
"You've made a splash. Now show me a torrent."
—Uvilda, Prismari dean
  • Strixhaven: School of Mages
Elite Headhunter

Elite Headhunter {B/R}{B/R}{B/R}{B/R}

Creature - Human Knight
Menace
{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Nothing remains of his foes but the gripping story of their downfall.
2/3
  • Throne of Eldraine
Elvish Hexhunter

Elvish Hexhunter {G/W}

Creature - Elf Shaman
{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
"All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them all, one perilous quest at a time."
1/1
  • Shadowmoor
Emberstrike Duo

Emberstrike Duo {1}{B/R}

Creature - Elemental Warrior Shaman
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
1/1
  • Shadowmoor
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Esper Stormblade

Esper Stormblade {W/B}{U}

Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
Stormcallers came to appreciate the novelty of Jund's volcanic updrafts.
2/1
  • Alara Reborn
Evelyn, the Covetous

Evelyn, the Covetous {2}{U/B}{B}{B/R}

Legendary Creature - Vampire Rogue
Flash
Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2/5
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Evershrike

Evershrike {3}{W/B}{W/B}

Creature - Elemental Spirit
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2/2
  • Eventide
Evil Boros Charm

Evil Boros Charm {B/R}{W/B}

Instant
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Fable of Wolf and Owl

Fable of Wolf and Owl {3}{G/U}{G/U}{G/U}

Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
The forest grew fangs. The sky spread its wings.
  • Eventide
Fate Transfer

Fate Transfer {1}{U/B}

Instant
Move all counters from target creature onto another target creature.
"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"
—Hrugash, leech bonder
  • Shadowmoor
Favor of the Overbeing

Favor of the Overbeing {1}{G/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.
  • Eventide
Fiend Artisan

Fiend Artisan {B/G}{B/G}

Creature - Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.
{X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1
Figure of Destiny

Figure of Destiny {R/W}

Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1/1
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Fire at Will

Fire at Will {R/W}{R/W}{R/W}

Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
"Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later."
  • Eventide
Fireborn Knight

Fireborn Knight {R/W}{R/W}{R/W}{R/W}

Creature - Human Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
He endured the white-hot blaze of the Circle and the sweltering heat of the Irencrag, and he emerged victorious.
2/3
  • Throne of Eldraine
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
First Little Pig

First Little Pig {1}{G/W}

Creature - Boar
{1}{G/W}: Exile target artifact or enchantment. Activate only once.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine