Flying {1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
When Aether Channeler enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
First strike When Aether Chaser enters, you get {E}{E}. Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
When Aether Herder enters, you get {E}{E}. Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Vigilance When Aether Inspector enters, you get {E}{E}. Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Deathtouch When Aether Poisoner enters, you get {E}{E}. Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, Aether Revolt deals that much damage to any target.
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.