445 cards found
Divine Reckoning

Divine Reckoning {2}{W}{W}

Sorcery
Each player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W}
Survival of the purest.
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Drogskol Captain

Drogskol Captain {1}{W}{U}

Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof.
Dead or alive, true leaders can inspire an entire army.
2/2
Drogskol Reaver

Drogskol Reaver {5}{W}{U}

Creature - Spirit
Flying, double strike, lifelink
Whenever you gain life, draw a card.
Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
3/5
  • Double Masters 2022 205 489
  • Dark Ascension
Dungeon Geists

Dungeon Geists {2}{U}{U}

Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
Elbrus, the Binding Blade
Withengar Unbound

Elbrus, the Binding Blade {7}

Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
Those who grasp its hilt soon hear the demon's call.
Card has other part: Withengar Unbound
Elder Cathar

Elder Cathar {2}{W}

Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."
2/2
Elder of Laurels

Elder of Laurels {2}{G}

Creature - Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Hopes and prayers can carry the same force as swords and torches.
2/3
  • Innistrad
Elgaud Inquisitor

Elgaud Inquisitor {3}{W}

Creature - Human Cleric
Lifelink
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
"It will take more than steel alone to purge this world of evil."
2/2
  • Dark Ascension
Elite Inquisitor

Elite Inquisitor {W}{W}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."
2/2
Endless Ranks of the Dead

Endless Ranks of the Dead {2}{B}{B}

Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.
Erdwal Ripper

Erdwal Ripper {1}{R}{R}

Creature - Vampire
Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch.
2/1
  • Dark Ascension
Essence of the Wild

Essence of the Wild {3}{G}{G}{G}

Creature - Avatar
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Wander too far into the wild and it may take you for its own.
6/6
  • Innistrad
Evil Twin

Evil Twin {2}{U}{B}

Creature - Shapeshifter
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You can always tell the evil one by the dagger he's sticking in you.
0/0
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."
—Thalia, Knight-Cathar
Executioner's Hood

Executioner's Hood {2}

Artifact - Equipment
Equipped creature has intimidate.
Equip {2}
  • Dark Ascension
Faith's Shield

Faith's Shield {W}

Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
  • Dark Ascension
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
"Avacyn has abandoned us! We have nothing left except what we can take!"
Falkenrath Aristocrat

Falkenrath Aristocrat {2}{B}{R}

Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
"Your blood is quite pleasing. A pity there's not enough for both of us."
4/1
Falkenrath Marauders

Falkenrath Marauders {3}{R}{R}

Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.
2/2
  • Innistrad
Falkenrath Noble

Falkenrath Noble {3}{B}

Creature - Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
2/2
Falkenrath Torturer

Falkenrath Torturer {2}{B}

Creature - Vampire
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
"There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain."
2/1
  • Dark Ascension
Farbog Boneflinger

Farbog Boneflinger {4}{B}

Creature - Zombie
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
"Here are some bones for you to choke on, dear brother!"
—Gisa, to Geralf
2/2
Favor of the Woods

Favor of the Woods {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.
  • Dark Ascension