4643 cards found
Akroan Jailer

Akroan Jailer {W}

Creature - Human Soldier
{2}{W}, {T}: Tap target creature.
He ensures escape attempts are just that—attempts.
1/1
  • Magic Origins
Akroan Mastiff

Akroan Mastiff {3}{W}

Creature - Dog
{W}, {T}: Tap target creature.
Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.
2/2
  • Journey into Nyx
Akroan Skyguard

Akroan Skyguard {1}{W}

Creature - Human Soldier
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
"Trust me. When you have earned a god's favor, you'll know."
1/1
Akroma's Blessing

Akroma's Blessing {2}{W}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akroma's Devoted

Akroma's Devoted {3}{W}

Creature - Human Cleric
Cleric creatures have vigilance.
Akroma asked for only one thing from her troops: unwavering, unconditional loyalty.
2/4
  • Legions
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Akroma's Will

Akroma's Will {3}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Akroma, Vision of Ixidor

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
6/6
Akron Legionnaire

Akron Legionnaire {6}{W}{W}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Alabaster Dragon

Alabaster Dragon {4}{W}{W}

Creature - Dragon
Flying
When this creature dies, shuffle it into its owner's library.
4/4
Alabaster Host Intercessor

Alabaster Host Intercessor {5}{W}

Creature - Phyrexian Samurai
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling {2}
3/4
  • March of the Machine
Alabaster Host Sanctifier

Alabaster Host Sanctifier {1}{W}

Creature - Phyrexian Cleric
Lifelink
"Heliod shines his light on all things, excising the shadows of doubt. Rejoice, for beneath his purifying eyes, Theros is united as one!"
2/2
  • March of the Machine
Alabaster Kirin

Alabaster Kirin {3}{W}

Creature - Kirin
Flying, vigilance
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.
2/3
  • Khans of Tarkir
Alabaster Leech

Alabaster Leech {W}

Creature - Leech
White spells you cast cost {W} more to cast.
"Its stones seem to serve a healing function, but removing them intact is an exhausting process."
—Tolarian research notes
1/3
  • Invasion
Alabaster Mage

Alabaster Mage {1}{W}

Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn.
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
Alabaster Potion

Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Healing is a matter of time, but it is sometimes also a matter of opportunity.
—D'Avenant proverb
Alabaster Wall

Alabaster Wall {2}{W}

Creature - Wall
Defender
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
0/4
  • Mercadian Masques
Alaborn Cavalier

Alaborn Cavalier {2}{W}{W}

Creature - Human Knight
Whenever this creature attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
Alaborn Grenadier

Alaborn Grenadier {W}{W}

Creature - Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
  • Portal Second Age
Alaborn Musketeer

Alaborn Musketeer {1}{W}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper

Alaborn Trooper {2}{W}

Creature - Human Soldier
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
2/3
Alaborn Veteran

Alaborn Veteran {2}{W}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
  • Portal Second Age
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When this creature blocks a creature, destroy both creatures.
1/1
  • Portal Second Age
Alacrian Armory

Alacrian Armory {3}{W}

Artifact
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
  • Aetherdrift