7518 cards found
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
Aku Djinn

Aku Djinn {3}{B}{B}

Creature - Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
5/6
  • Visions
Akuta, Born of Ash

Akuta, Born of Ash {2}{B}{B}

Legendary Creature - Spirit
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta from your graveyard to the battlefield.
3/2
  • Saviors of Kamigawa
Al-abara's Carpet

Al-abara's Carpet {5}

Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Related card: City in a Bottle
Alchemist's Assistant

Alchemist's Assistant {1}{B}

Creature - Monkey
Lifelink
Renew{1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
"Do not test the mandrill. He knows a thief when he sees one."
—Notice posted at Lu Fen's apothecary
2/1
  • Tarkir: Dragonstorm
Alchemist's Gift

Alchemist's Gift {B}

Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.
Alchemist's Vial

Alchemist's Vial {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}, Sacrifice this artifact: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.
Alchor's Tomb

Alchor's Tomb {4}

Artifact
{2}, {T}: Target permanent you control becomes the color of your choice.
Alesha's Legacy

Alesha's Legacy {1}{B}

Instant
Target creature you control gains deathtouch and indestructible until end of turn.
"If I die today, I will ensure my death is worthy of legend."
  • Tarkir: Dragonstorm
Alesha's Vanguard

Alesha's Vanguard {3}{B}

Creature - Orc Warrior
Dash {2}{B}
Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
3/3
Alhammarret's Archive

Alhammarret's Archive {5}

Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
Aligned Hedron Network

Aligned Hedron Network {4}

Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield.
The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.
All Hallow's Eve

All Hallow's Eve {2}{B}{B}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
All Is Dust

All Is Dust {7}

Kindred Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
Alley Assailant

Alley Assailant {2}{B}

Creature - Vampire Rogue
This creature enters tapped.
Disguise {4}{B}{B}
When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
3/3
  • Murders at Karlov Manor
Alley Grifters

Alley Grifters {1}{B}{B}

Creature - Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
2/2
  • Mercadian Masques
Alley Strangler

Alley Strangler {2}{B}

Creature - Aetherborn Rogue
Menace
"You never know what day might be your last."
2/3
Alloy Golem

Alloy Golem {6}

Artifact Creature - Golem
As this creature enters, choose a color.
This creature is the chosen color.
"We turned old weapons into new warriors."
—Jhoira, master artificer
4/4
  • Invasion
Alloy Myr

Alloy Myr {3}

Artifact Creature - Myr
{T}: Add one mana of any color.
With or without witnesses, the suns continued their prismatic dance.
2/2
Alms of the Vein

Alms of the Vein {2}{B}

Sorcery
Target opponent loses 3 life and you gain 3 life.
Madness {B}
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
Altar Golem

Altar Golem {7}

Artifact Creature - Golem
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
This creature doesn't untap during your untap step.
Tap five untapped creatures you control: Untap this creature.
*/*
  • Eventide