2916 cards found
Applejack

Applejack {2}{G}{W}

Legendary Creature - Pony
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
"Believin' in somethin' can help you do amazin' things."
4/4
  • Secret Lair Drop
Applied Aeronautics

Applied Aeronautics

Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
  • Unstable
Approach My Molten Realm

Approach My Molten Realm

Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
  • Archenemy Schemes
Aradesh, the Founder

Aradesh, the Founder {2}{W}

Legendary Creature - Human Soldier
Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
1/4
Arcane Archery

Arcane Archery {2}{G}

Instant
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a one-time boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."
  • Alchemy Horizons: Baldur's Gate
Arcane Savant

Arcane Savant {3}{U}{U}

Creature - Human Wizard
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
3/3
  • Conspiracy: Take the Crown
Arcanis, the Omnipotent Avatar

Arcanis, the Omnipotent Avatar

Vanguard
{X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
Hand size bonus: +1
Life bonus: -3
  • Magic Online Avatars
Arcanum Things

Arcanum Things {1}{W}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
  • Mystery Booster 2
Arcbound Mamba

Arcbound Mamba {3}{G}

Artifact Creature - Snake
Deathtouch
Poison Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target player or artifact creature. If they're put on a player this way, they become poison counters.)
0/0
  • Unknown Event
Arcbound Overseer Avatar

Arcbound Overseer Avatar

Vanguard
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Archival Whorl

Archival Whorl {3}{U}{U}

Sorcery
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
  • Alchemy: Bloomburrow
Arcum's Weathervane

Arcum's Weathervane {2}

Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcum's Whistle

Arcum's Whistle {3}

Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
  • Ice Age
Ardent Dustspeaker (Alchemy)

Ardent Dustspeaker (Alchemy) {2}{R}

Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/2
Related card: Ardent Dustspeaker
  • Strixhaven: School of Mages
Arek, False Goldwarden

Arek, False Goldwarden {W}{B}

Legendary Creature - Human Cleric
Starting intensity 0
Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.
{3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
2/2
  • Alchemy: Phyrexia
Aretopolis

Aretopolis

Plane - Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
  • Alchemy: The Brothers' War
Argothian Uprooting

Argothian Uprooting {X}{G}

Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Related card: Forest
  • Alchemy: The Brothers' War
Arming Gala

Arming Gala {3}{G}{W}

Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
  • Alchemy: New Capenna
Armory Veteran (Alchemy)

Armory Veteran (Alchemy) {1}{R}

Creature - Orc Warrior
Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace.
2/2
Related card: Armory Veteran
  • Adventures in the Forgotten Realms
Arms Depot

Arms Depot

Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
  • Unstable
Arms Scavenger

Arms Scavenger {1}{R}

Creature - Human Warrior
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost {1} less to activate.
2/2
Related cards: Boots of Speed Ceremonial Knife Cliffhaven Kitesail Colossus Hammer Dueling Rapier Goldvein Pick Jousting Lance Mask of Immolation Mirror Shield Relic Axe Rogue's Gloves Scavenged Blade Shield of the Realm Spare Dagger Tormentor's Helm
  • Alchemy: Innistrad
Art Appreciation

Art Appreciation {1}{R}

Sorcery
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
There's no defending against public opinion.
  • Unfinity 99 385
Arteeoh, Dread Scavenger

Arteeoh, Dread Scavenger {1}{B}{G}{U}

Legendary Artifact Creature - Robot
Flying, deathtouch
Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types.
3/3
  • 2021 Heroes of the Realm
Artful Looter

Artful Looter {2}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters, untap Artful Looter.
PRICELESS PIC PILFERED Painting Found Abandoned in Graveyard Merfolk Decry Wizards' Treatment
1/2
  • Unhinged