1125 cards found
Break Expectations

Break Expectations {B}

Sorcery
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Related cards: Colossal Plow Fifty Feet of Rope Gingerbrute Leather Armor Magistrate's Scepter Millstone Orazca Relic Pyre of Heroes Raiders' Karve Relic Amulet Replicating Ring Spiked Pit Trap Treasure Chest Weapon Rack Whirlermaker
  • Alchemy: Innistrad
Bretagard Stronghold (Alchemy)

Bretagard Stronghold (Alchemy)

Land
Bretagard Stronghold enters the battlefield tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold
  • Kaldheim
Briar Hydra (Alchemy)

Briar Hydra (Alchemy) {3}{G}

Creature - Plant Hydra
Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
5/5
Related card: Briar Hydra
  • Dominaria United
Brine Comber (Alchemy)
Brinebound Gift (Alchemy)

Brine Comber (Alchemy) {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
2/2
Card has other part: Brinebound Gift (Alchemy)
Related card: Brine Comber
  • Innistrad: Crimson Vow
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Brittle Blast

Brittle Blast {2}{R}

Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
  • Alchemy: Innistrad
Brokers' Safeguard

Brokers' Safeguard {W}{U}

Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
  • Alchemy: New Capenna
Bruenor Battlehammer (Alchemy)

Bruenor Battlehammer (Alchemy) {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.
5/4
Related card: Bruenor Battlehammer
  • Adventures in the Forgotten Realms
Buy Your Silence (Alchemy)

Buy Your Silence (Alchemy) {4}{W}

Instant
Exile target nonland permanent. Its controller creates a Treasure token.
Related card: Buy Your Silence
  • Streets of New Capenna
By Elspeth's Command

By Elspeth's Command {2}{W}

Enchantment
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
  • Alchemy: The Brothers' War
Cabaretti Charm (Alchemy)

Cabaretti Charm (Alchemy) {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm
  • Streets of New Capenna
Cabaretti Revels

Cabaretti Revels {1}{R}{G}

Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
  • Alchemy: New Capenna
Cackling Observer

Cackling Observer {1}{B}{B}

Creature - Imp
Flying
When Cackling Observer enters the battlefield, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it.
When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card.
3/1
  • Alchemy: Murders at Karlov Manor
Caldera Breaker

Caldera Breaker {3}{R}{R}{R}

Artifact Creature - Golem
Trample
When Caldera Breaker enters the battlefield, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.
When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
6/6
Related card: Volcanic Geyser
  • Alchemy: Ixalan
Calim, Djinn Emperor

Calim, Djinn Emperor {3}{U}{U}{U}

Legendary Creature - Djinn Noble
Flying, ward {2}
Calim's Breath{1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6
  • Alchemy Horizons: Baldur's Gate
Call from the Grave

Call from the Grave {2}{B}

Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
  • Astral Cards
Camato Scout

Camato Scout {1}{U}{U}

Creature - Merfolk
As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type.
2/3
  • Sega Dreamcast Cards
Canopy Tactician (Alchemy)

Canopy Tactician (Alchemy) {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
3/4
Related card: Canopy Tactician
  • Kaldheim
Capenna Express (Alchemy)

Capenna Express (Alchemy) {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
7/7
Related card: Capenna Express
  • Streets of New Capenna
Captain Eberhart

Captain Eberhart {1}{W}

Legendary Creature - Human Soldier
Double strike
Spells cast from among cards you drew this turn cost {1} less to cast.
Spells cast from among cards your opponents drew this turn cost {1} more to cast.
1/2
  • Alchemy: Innistrad
Captivating Crossroads

Captivating Crossroads

Land
During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player.
As Captivating Crossroads enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
  • Alchemy: Wilds of Eldraine
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Case the Joint (Alchemy)

Case the Joint (Alchemy) {4}{U}

Sorcery
Draw three cards, then look at the top card of each player's library.
Steel doors and iron bars are child's play for an Obscura operative.
Related card: Case the Joint
  • Streets of New Capenna