4063 cards found
Amy Pond

Amy Pond {2}{R}

Legendary Creature - Human
Partner with Rory Williams
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion
2/2
Related card: Rory Williams
Amy's Home

Amy's Home

Plane - Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
Whenever chaos ensues, time travel.
  • Doctor Who
An Incident Has Occurred

An Incident Has Occurred {1}{G}

Sorcery
Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
"So sorry, but, per our waiver, we're not responsible for 'things happening.'"
  • Unfinity 143 429
An Unearthly Child

An Unearthly Child {1}{U}{U}

Enchantment - Saga
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Doctor Who 35 640
An-Havva Constable

An-Havva Constable {1}{G}{G}

Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other constables serve with passion, if not with grace."
—Devin, faerie noble
2/1+*
Related card: Apocalypse Chime
An-Havva Inn

An-Havva Inn {1}{G}{G}

Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade
Related card: Apocalypse Chime
  • Homelands
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
Related card: Apocalypse Chime
  • Homelands
Anax and Cymede & Kynaios and Tiro

Anax and Cymede & Kynaios and Tiro {1}{R}{G}{W}{U}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
3/8
Ancestral Hot Dog Minotaur

Ancestral Hot Dog Minotaur

Stickers
{TK}{TK} — Afflict 2
{TK}{TK}{TK} — Flying
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 8/6
  • Unfinity Sticker Sheets
Ancestral Katana (Alchemy)

Ancestral Katana (Alchemy) {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."
Equip {2}
Related card: Ancestral Katana
  • Kamigawa: Neon Dynasty
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Ancient Bronze Dragon

Ancient Bronze Dragon {5}{G}{G}

Creature - Elder Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Anep, Vizier of Hazoret

Anep, Vizier of Hazoret {2}{R}

Legendary Creature - Jackal Warrior
Trample
You may exert Anep, Vizier of Hazoret as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
4/2
  • Foundations Jumpstart
Angel of Eternal Dawn

Angel of Eternal Dawn {2}{W}

Creature - Angel
Flying
When Angel of Eternal Dawn enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
  • Alchemy: Innistrad
Angel of Unity

Angel of Unity {1}{W}

Creature - Angel Cleric
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.
1/3
  • Alchemy: Innistrad
Angelic Cub

Angelic Cub {1}{W}

Creature - Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
1/1
Angelic Harold

Angelic Harold {1}{W}{U}

Legendary Creature - Angel Performer
Flying
When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
The voice of an angel. And the face of an angel. And the legs of... you get the idea.
2/2
Angelic Reward

Angelic Reward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Angelic Rocket

Angelic Rocket {8}

Host Artifact Creature - Angel
Flying
When this creature enters, you may destroy target nonland permanent.
4/4
Anguished Recollection

Anguished Recollection {1}{R}

Sorcery
Discard a card. If you do, seek two cards that don't share a card type with the discarded card.
  • Alchemy: Duskmourn
Animate Graveyard

Animate Graveyard {3}{B}{B}

Enchantment - Aura
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
  • Unfinity 65 351
Animate Library

Animate Library {4}{U}{U}

Enchantment - Aura
Enchant your library
Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.
If enchanted library would leave the battlefield, exile Animate Library instead.
Sometimes the books hit back.
Animate Object

Animate Object {4}{U}

Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Tap beverages with extreme caution.
  • Unfinity 33 319
Animate Spell

Animate Spell {U}

Enchantment - Aura
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.