409 cards found
Faultgrinder

Faultgrinder {6}{R}

Creature - Elemental
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R}
4/4
Feral Lightning

Feral Lightning {3}{R}{R}{R}

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
  • Saviors of Kamigawa
Fertilid

Fertilid {2}{G}

Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
Fiery Hellhound

Fiery Hellhound {1}{R}{R}

Creature - Elemental Dog
{R}: Fiery Hellhound gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
—Maggath, Sardian elementalist
2/2
Fire Elemental

Fire Elemental {3}{R}{R}

Creature - Elemental
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard
5/4
Fire Servant

Fire Servant {3}{R}{R}

Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
4/3
Fire Shrine Keeper

Fire Shrine Keeper {R}

Creature - Elemental
Menace
{7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
Though grimed with the dust of centuries, the ancient shrine was not unguarded.
1/1
  • Ixalan
Fire Urchin

Fire Urchin {1}{R}

Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
Rain runoff in the Smelting District is known to spontaneously burst into flame.
1/3
Firecat Blitz

Firecat Blitz {X}{R}{R}

Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains.
  • Judgment
Firefiend Elemental

Firefiend Elemental {3}{R}

Creature - Elemental
Haste
Renown 1
3/2
  • Magic Origins
Flame Elemental

Flame Elemental {2}{R}{R}

Creature - Elemental
{R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature.
Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.
3/2
  • Mirage
Flame Spirit

Flame Spirit {4}{R}

Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
2/3
Flame-Kin War Scout

Flame-Kin War Scout {3}{R}

Creature - Elemental Scout
When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
"The forward flame-kin are popping. We have incoming!"
—Svar, Boros signaler
2/4
  • Dissension
Flamecore Elemental

Flamecore Elemental {2}{R}{R}

Creature - Elemental
Echo {2}{R}{R}
To a fire elemental, fools and fuels are one and the same.
5/4
  • Time Spiral
Flamekin Bladewhirl

Flamekin Bladewhirl {R}

Creature - Elemental Warrior
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
—Vessifrus, flamekin demagogue
2/1
  • Lorwyn
Flamekin Brawler

Flamekin Brawler {R}

Creature - Elemental Warrior
{R}: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.
0/2
Flamekin Harbinger

Flamekin Harbinger {R}

Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
Flamekin Herald

Flamekin Herald {2}{R}

Creature - Elemental Wizard
Commander spells you cast have cascade.
3/2
Flamekin Spitfire

Flamekin Spitfire {1}{R}

Creature - Elemental Shaman
{3}{R}: Flamekin Spitfire deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
  • Lorwyn
Flamekin Village

Flamekin Village

Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Flaring Flame-Kin

Flaring Flame-Kin {2}{R}

Creature - Elemental Warrior
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
2/2
Floral Spuzzem

Floral Spuzzem {3}{G}

Creature - Elemental
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
2/2
  • Legends
Flourishing Bloom-Kin

Flourishing Bloom-Kin {1}{G}

Creature - Plant Elemental
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise {4}{G}
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
0/0
  • Murders at Karlov Manor
Force of Nature

Force of Nature {2}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Force of Rage

Force of Rage {1}{R}{R}

Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
  • Modern Horizons