When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has "{T}, Sacrifice this artifact: Add one mana of any color." Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.
Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target. Miracle {0}(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Players play with the top card of their libraries revealed. You may play lands and cast spells from the top of any player's library. Whenever chaos ensues, each player mills a card.
Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
A shrill yell went up—they had been seen. There was a ring and clash of steel.
Reach When Wingbane Vantasaur enters, choose one — • Conjure a card named Savage Stomp into your hand. • Conjure a card named Naturalize into your hand.
Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1}
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.