12717 cards found
Windmill Farm

Windmill Farm

Plane - Amsterdam
When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has "{T}, Sacrifice this artifact: Add one mana of any color."
Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.
  • Unknown Event
Windmill Slam

Windmill Slam {7}

Sorcery
Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target.
Miracle {0} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
  • Unknown Event
Windreaper Falcon

Windreaper Falcon {1}{R}{G}

Creature - Bird
Flying, protection from blue
Watching the windreaper
—Zhalfirin phrase meaning "daydreaming"
1/1
  • Mirage
Windriddle Palaces

Windriddle Palaces

Plane - Belenon
Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player's library.
Whenever chaos ensues, each player mills a card.
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Winds of Qal Sisma

Winds of Qal Sisma {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
  • Fate Reforged
Windseeker Centaur

Windseeker Centaur {1}{R}{R}

Creature - Centaur
Vigilance
Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.
2/2
Windstorm

Windstorm {X}{G}

Instant
Windstorm deals X damage to each creature with flying.
"When the last dragon fell, its spirit escaped as a roar into the wind."
—Temur tale
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
An underground paradise, bright and thriving beneath the surface of Ixalan.
Windswift Slice

Windswift Slice {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
A shrill yell went up—they had been seen. There was a ring and clash of steel.
  • Tales of Middle-earth Commander 45 128 447
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
  • Saviors of Kamigawa
Wing Puncture

Wing Puncture {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
"If I were the air, I wouldn't taunt the ground. It has the weight advantage."
—Konnos, Sylvok sage
  • Scars of Mirrodin
Wing Shredder
Bird Admirer

Wing Shredder

Creature - Werewolf
(Color indicator: Wing Shredder is green)
Reach
Nightbound
Her hunger won't be sated until she's tasted every bird on Innistrad.
3/5
Card has other part: Bird Admirer
Wing Snare

Wing Snare {2}{G}

Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
Wing Storm

Wing Storm {2}{G}

Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
A thousand wings beating as one can choke the sky itself.
  • Prophecy
Wingbane Vantasaur

Wingbane Vantasaur {2}{G}{G}

Creature - Dinosaur
Reach
When Wingbane Vantasaur enters, choose one —
• Conjure a card named Savage Stomp into your hand.
• Conjure a card named Naturalize into your hand.
4/5
Related cards: Naturalize Savage Stomp
  • Alchemy: Ixalan
Wingrattle Scarecrow

Wingrattle Scarecrow {3}

Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature.
2/2
  • Shadowmoor
Wings of Hubris

Wings of Hubris {2}

Artifact - Equipment
Equipped creature has flying.
Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip {1}
Dalakos's invention worked . . . until it didn't.
  • Theros Beyond Death
Winnower Patrol

Winnower Patrol {2}{G}

Creature - Elf Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2
  • Morningtide
Winter Blast

Winter Blast {X}{G}

Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Winter Moon

Winter Moon {2}

Artifact
Players can't untap more than one nonbasic land during their untap steps.
"The sun and moon have decided to make a competition of our misery."
—Naromin, veteran explorer
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Winter Sky

Winter Sky {R}

Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Related card: Apocalypse Chime
  • Homelands
Winter's Grasp

Winter's Grasp {1}{G}{G}

Sorcery
Destroy target land.
Summer is buried there, centuries deep;
A crypt of years where seasons sleep.
Wintermoon Mesa

Wintermoon Mesa

Land
Wintermoon Mesa enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is night When the winter moon shines.
  • Prophecy