14831 cards found
Stomper Cub

Stomper Cub {3}{G}{G}

Creature - Beast
Trample
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
—Samila, Murasa Expeditionary House
5/3
  • Rise of the Eldrazi
Stomping Slabs

Stomping Slabs {2}{R}

Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
  • Morningtide
Stone Giant

Stone Giant {2}{R}{R}

Creature - Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
A typical day for a giant. A momentous event for a goat.
3/4
Stone Golem

Stone Golem {5}

Artifact Creature - Golem
The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.
4/4
Stone Haven Medic

Stone Haven Medic {1}{W}

Creature - Kor Cleric
{W}, {T}: You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Stone Idol Trap

Stone Idol Trap {5}{R}

Instant - Trap
This spell costs {1} less to cast for each attacking creature.
Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
  • Worldwake
Stone Kavu

Stone Kavu {4}{G}

Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians.
3/3
  • Planeshift
Stone Quarry

Stone Quarry

Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
The bedrock has many gifts to give.
Stone Retrieval Unit

Stone Retrieval Unit {4}

Artifact Creature - Construct
When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token.
Automatons could be rebuilt. Powerstones could not.
2/3
  • The Brothers' War
Stone Spirit

Stone Spirit {4}{R}

Creature - Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength."
—Lovisa Coldeyes, Balduvian chieftain
4/3
Stone-Seeder Hierophant

Stone-Seeder Hierophant {2}{G}{G}

Creature - Human Druid
Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
Her touch brings to bare stone what water and sun bring to rich soil.
1/1
  • Ravnica: City of Guilds
Stone-Tongue Basilisk

Stone-Tongue Basilisk {4}{G}{G}{G}

Creature - Basilisk
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
4/5
Stonebrow, Krosan Hero

Stonebrow, Krosan Hero {3}{R}{G}

Legendary Creature - Centaur Warrior
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance.
4/4
  • Time Spiral
Stonecoil Serpent

Stonecoil Serpent {X}

Artifact Creature - Snake
Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
0/0
Stonefare Crocodile

Stonefare Crocodile {2}{G}

Creature - Crocodile
{2}{B}: Stonefare Crocodile gains lifelink until end of turn.
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.
3/2
Stoneforge Masterwork

Stoneforge Masterwork {1}

Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2}
The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities."
Stonefury

Stonefury {3}{R}{R}

Instant
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look small.
Stonehands

Stonehands {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone."
—Lovisa Coldeyes, Balduvian Chieftain
Stonehewer Giant

Stonehewer Giant {3}{W}{W}

Creature - Giant Warrior
Vigilance
{1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
"No matter how strong, an unarmed fighter is no more than a fool."
4/4
Stonehorn Chanter

Stonehorn Chanter {5}{W}

Creature - Rhino Cleric
{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn.
With the Stonehorn, piety and power are one.
4/4
  • Magic 2014
Stonerise Spirit

Stonerise Spirit {1}{W}

Creature - Spirit Bird
Flying
{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
The carved cliffs of Pillardrop thrum with the sounds of ancient spirits rising from the past.
1/2
  • Strixhaven: School of Mages
Stoneshaker Shaman

Stoneshaker Shaman {2}{R}

Creature - Human Shaman
At the beginning of each player's end step, that player sacrifices an untapped land.
There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.
1/1
  • Ravnica: City of Guilds
Stoneshock Giant

Stoneshock Giant {3}{R}{R}

Creature - Giant
{6}{R}{R}: Monstrosity 3.
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
5/4
Stonewood Invocation

Stonewood Invocation {3}{G}

Instant
Split second
Target creature gets +5/+5 and gains shroud until end of turn.
"Might of ancient wood and stone, Into spirit, flesh, and bone."
  • Time Spiral