1889 cards found
Palinchron

Palinchron {5}{U}{U}

Creature - Illusion
Flying
When Palinchron enters the battlefield, untap up to seven lands.
{2}{U}{U}: Return Palinchron to its owner's hand.
4/5
Panicked Altisaur

Panicked Altisaur {4}{R}

Creature - Dinosaur
Reach
{T}: Panicked Altisaur deals 2 damage to each opponent.
Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.
4/5
  • The Lost Caverns of Ixalan
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored {2}{R}{G}{W}

Legendary Creature - Dinosaur
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn.
4/4
  • The Lost Caverns of Ixalan Commander 4 20 30 124
Paper Tiger

Paper Tiger {4}

Artifact Creature - Cat
Creatures named Rock Lobster can't attack or block.
The tiger is always quick to fold.
4/3
Related cards: Rock Lobster Scissors Lizard
Pardic Dragon

Pardic Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
4/4
Parnesse, the Subtle Brush

Parnesse, the Subtle Brush {2}{U}{B}{R}

Legendary Creature - Vampire Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.
Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
4/4
  • New Capenna Commander 8 106
Pathfinding Axejaw

Pathfinding Axejaw {3}{G}

Creature - Dinosaur
When Pathfinding Axejaw enters the battlefield, it explores.
When you don't know what dangers you'll face, bring the biggest danger with you.
4/3
  • The Lost Caverns of Ixalan
Patron of the Valiant

Patron of the Valiant {3}{W}{W}

Creature - Angel
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Bant's most gallant knights wear my sigil, and for that I am humbled."
4/4
Patron of the Vein

Patron of the Vein {4}{B}{B}

Creature - Vampire Shaman
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
4/4
Pearl Dragon

Pearl Dragon {4}{W}{W}

Creature - Dragon
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
4/4
Pewter Golem

Pewter Golem {5}

Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
4/2
  • Mirrodin
Phage the Untouchable

Phage the Untouchable {3}{B}{B}{B}{B}

Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantom Beast

Phantom Beast {3}{U}

Creature - Illusion Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
4/5
  • Magic 2011
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Phantom Carriage (Alchemy)

Phantom Carriage (Alchemy) {2}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
4/4
Related card: Phantom Carriage
  • Innistrad: Midnight Hunt
Phantom Steed

Phantom Steed {3}{U}

Creature - Horse Illusion
Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3
  • Forgotten Realms Commander 18 287
Pharika's Mender

Pharika's Mender {3}{B}{G}

Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
4/3
Phelddagrif

Phelddagrif {1}{G}{W}{U}

Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4/4
Phenax, God of Deception

Phenax, God of Deception {3}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4/7
Pheres-Band Brawler

Pheres-Band Brawler {4}{G}{G}

Creature - Centaur Warrior
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control.
4/4
  • Theros Beyond Death
Phyrexian Archivist

Phyrexian Archivist {6}

Artifact Creature - Phyrexian Construct
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Silence quickly went from an annoying library rule to an imperative for survival.
4/5
  • March of the Machine
Phyrexian Gargantua

Phyrexian Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
"Of course I'd rather it hadn't skinned six of my best wizards, but as nightmare fuel goes, it's a truly inspired design."
—Braids
4/4
Related card: March Toward Perfection
Phyrexian Plaguelord

Phyrexian Plaguelord {3}{B}{B}

Creature - Phyrexian Carrier
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
Phyrexian Swarmlord

Phyrexian Swarmlord {4}{G}{G}

Creature - Phyrexian Insect Horror
Infect
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
4/4