4956 cards found
Eladamri, Lord of Leaves

Eladamri, Lord of Leaves {G}{G}

Legendary Creature - Elf Warrior
Other Elf creatures have forestwalk.
Other Elves have shroud.
"We have been patient. We have planned our attack. We are ready . . . now."
—Eladamri, Lord of Leaves
2/2
  • Tempest
Eladamri, Lord of Leaves Avatar

Eladamri, Lord of Leaves Avatar

Vanguard
At the beginning of each player's first main phase, that player adds {G}{G}.
Hand size bonus: -1
Life bonus: +2
  • Magic Online Avatars
Elder Druid

Elder Druid {3}{G}

Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
2/2
Elder Land Wurm

Elder Land Wurm {4}{W}{W}{W}

Creature - Dragon Wurm
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.
5/5
Elder Pine of Jukai

Elder Pine of Jukai {2}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2
2/1
  • Saviors of Kamigawa
Elder Spawn

Elder Spawn {4}{U}{U}{U}

Creature - Spawn
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
6/6
  • Legends
Electric Eel

Electric Eel {U}

Creature - Fish
When Electric Eel enters, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
1/1
  • The Dark
Electrostatic Bolt

Electrostatic Bolt {R}

Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
It's hard to avoid electric shock when the entire plane is metallic.
  • Mirrodin
Electryte

Electryte {3}{R}{R}

Creature - Trilobite Beast
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.
3/3
  • Urza's Saga
Elemental Resonance

Elemental Resonance {2}{G}{G}

Enchantment - Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost.
  • Dissension
Elephant Resurgence

Elephant Resurgence {1}{G}

Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
  • Prophecy
Elf Replica

Elf Replica {3}

Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
It hunts with unnerving ferocity.
2/2
  • Mirrodin
Elfhame Sanctuary

Elfhame Sanctuary {1}{G}

Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
  • Invasion
Elite Archers

Elite Archers {5}{W}

Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Javelineer

Elite Javelineer {2}{W}

Creature - Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
Elixir of Vitality

Elixir of Vitality {4}

Artifact
Elixir of Vitality enters tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
"Eternal life or your money back."
—Unnamed Suq'Ata merchant, deceased
  • Mirage
Elkin Lair

Elkin Lair {3}{R}

World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
  • Visions
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
Elvish Bard

Elvish Bard {3}{G}{G}

Creature - Elf Shaman Bard
All creatures able to block Elvish Bard do so.
Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.
2/4
Elvish Berserker

Elvish Berserker {G}

Creature - Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
1/1
Elvish Champion Avatar

Elvish Champion Avatar

Vanguard
You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."
Hand size bonus: +0
Life bonus: -5
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Elvish Guidance

Elvish Guidance {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
"Old home never forgotten, new home ours forever."
  • Onslaught
Elvish Healer

Elvish Healer {2}{W}

Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."
—Laina of the Elvish Council
1/2
  • Ice Age
Elvish Herder

Elvish Herder {G}

Creature - Elf
{G}: Target creature gains trample until end of turn.
Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.
1/1
  • Urza's Saga
Elvish House Party

Elvish House Party {4}{G}{G}

Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
The party was going strong for nearly an hour past midnight—then all of a sudden it just petered out.
*/*
  • Unhinged