7684 cards found
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"There's very little that escapes me, Greven. And you will escape very little if you fail."
—Volrath
Coercive Portal

Coercive Portal {4}

Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Coercive Recruiter

Coercive Recruiter {4}{R}

Creature - Orc Pirate
Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
"Choose, vampire: our hat on your head, or no hat, no head."
4/3
Coffin Queen

Coffin Queen {2}{B}

Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1/1
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
1/1
Cold-Eyed Selkie

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature - Merfolk Rogue
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1
Coldsteel Heart

Coldsteel Heart {2}

Snow Artifact
Coldsteel Heart enters tapped.
As Coldsteel Heart enters, choose a color.
{T}: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Collective Blessing

Collective Blessing {3}{G}{G}{W}

Enchantment
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Collective Voyage

Collective Voyage {G}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collector Ouphe

Collector Ouphe {1}{G}

Creature - Ouphe
Activated abilities of artifacts can't be activated.
"So this orb I got back at Spherecon 1993. It looks a lot like the '94 version but it's actually rounder."
2/2
Collision of Realms

Collision of Realms {6}{R}

Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
  • Neon Dynasty Commander 19 58
Colonel Autumn

Colonel Autumn {1}{W}{B}

Legendary Creature - Human Soldier
Lifelink
Exploit
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
2/3
Colorful Feiyi Sparrow

Colorful Feiyi Sparrow {1}{W}

Creature - Bird
Flying
These nimble sparrows, not often seen, delight in tricking the pangolins that wander the forest.
1/3
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}
(Brachiosaurus)

Creature - Dinosaur
Trample
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
Colossal Plow

Colossal Plow {2}

Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6
6/3
Related card: Break Expectations
Colossal Whale

Colossal Whale {5}{U}{U}

Creature - Whale
Islandwalk
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.
"And in the night from Otherworld beyond the Sea there strong and free a storm arose . . ."
—Song of Eärendil
5/5
Colossus Hammer

Colossus Hammer {1}
(Shovel of Decapitation)

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"Ash, she's dead; we gotta bury her."
—Scotty
Related card: Arms Scavenger
Combat Calligrapher

Combat Calligrapher {3}{W}

Creature - Bird Cleric
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
3/3
Combat Celebrant

Combat Celebrant {2}{R}

Creature - Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
4/1