2249 cards found
Malamet War Scribe

Malamet War Scribe {3}{W}{W}

Creature - Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
4/3
  • The Lost Caverns of Ixalan
Malboro

Malboro {4}{B}{B}

Creature - Plant Horror
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling {2}
4/4
  • Final Fantasy
Malevolent Chandelier

Malevolent Chandelier {6}

Artifact Creature - Construct
Flying
{2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
"If you see a light moving toward you in the darkness, don't assume it's coming to help."
—Winter
4/4
  • Duskmourn: House of Horror
Malik, Grim Manipulator

Malik, Grim Manipulator {2}{R}{W}{B}

Legendary Creature - Human Rogue
When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.
4/3
Mana Max, Afterburner

Mana Max, Afterburner {3}{R}

Legendary Creature - Human Survivor Pilot
At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control.
Whenever a player loses one or more unspent mana, each of that player's opponents creates a Treasure token.
4/4
  • Unknown Event
Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Manor Gargoyle

Manor Gargoyle {5}

Artifact Creature - Gargoyle
Defender
This creature has indestructible as long as it has defender.
{1}: Until end of turn, this creature loses defender and gains flying.
Nothing could break it but the fall.
4/4
  • Innistrad
Manor Guardian

Manor Guardian {2}{B}

Creature - Demon
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less.
4/3
  • Jumpstart: Historic Horizons
Marauding Dreadship

Marauding Dreadship {2}{R}

Artifact - Vehicle
Haste
When this Vehicle enters, incubate 2.
Crew 2
4/1
  • March of the Machine
Marauding Looter

Marauding Looter {2}{U}{R}

Creature - Human Pirate
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
"I'll be taking that."
4/3
  • Ixalan
Marcus, Mutant Mayor

Marcus, Mutant Mayor {3}{G}{U}

Legendary Creature - Mutant Advisor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."
4/4
Mardu Blazebringer

Mardu Blazebringer {2}{R}

Creature - Ogre Warrior
When this creature attacks or blocks, sacrifice it at end of combat.
4/4
  • Khans of Tarkir 115 115y
Mardu Siegebreaker

Mardu Siegebreaker {1}{R}{W}{B}

Creature - Human Warrior
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4/4
  • Tarkir: Dragonstorm 206 364
  • Tarkir: Dragonstorm Promos 206p 206s
Marhault Elsdragon

Marhault Elsdragon {3}{R}{R}{G}

Legendary Creature - Elf Warrior
Rampage 1
Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.
4/6
Markov Crusader

Markov Crusader {4}{B}

Creature - Vampire Knight
Lifelink
This creature has haste as long as you control another Vampire.
The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.
4/3
Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When this creature enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4
Markov's Servant
Chosen of Markov

Markov's Servant

Creature - Vampire
(Color indicator: Markov's Servant is black)
". . . and for that I shall be eternally grateful."
4/4
Card has other part: Chosen of Markov
  • Dark Ascension
Marrow Bats

Marrow Bats {4}{B}

Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate this creature.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
Marsh Crocodile

Marsh Crocodile {2}{U}{B}

Creature - Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
4/4
Marsh Hulk

Marsh Hulk {4}{B}{B}

Creature - Zombie Ogre
Megamorph {6}{B}
Now vengeance is his sole purpose.
4/6
Marshdrinker Giant

Marshdrinker Giant {3}{G}{G}

Creature - Giant Warrior
When this creature enters, destroy target Island or Swamp an opponent controls.
When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.
4/3
  • Eventide
Marshmist Titan

Marshmist Titan {6}{B}

Creature - Giant
This spell costs {X} less to cast, where X is your devotion to black.
A favorite of Erebos, for it has sent many to the Underworld.
4/5
  • Born of the Gods
Massacre Girl

Massacre Girl {3}{B}{B}

Legendary Creature - Human Assassin
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4
Massacre Girl, Known Killer

Massacre Girl, Known Killer {2}{B}{B}

Legendary Creature - Human Assassin
Menace
Creatures you control have wither.
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
"'Did I do it?' You'll have to be more specific."
4/4
  • Murders at Karlov Manor Promos 94p 94s
  • Murders at Karlov Manor 94 344 380
Master Piandao

Master Piandao {4}{W}

Legendary Creature - Human Warrior Ally
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/4
  • Avatar: The Last Airbender