5782 cards found
Diabolic Intent

Diabolic Intent {1}{B}
(Shantotto's Coercion)

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Diabolic Machine

Diabolic Machine {7}

Artifact Creature - Construct
{3}: Regenerate this creature.
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning."
—Sevti Mukul, The Fall of Alsoor
4/4
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
Diabolic Vision

Diabolic Vision {U}{B}

Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dûl, the Necromancer
Diaochan, Artful Beauty

Diaochan, Artful Beauty {3}{R}
(Azula, Flame of Ember Island)

Legendary Creature - Human Advisor
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
1/1
Dictate of Erebos

Dictate of Erebos {3}{B}{B}
(Ellie's Rage)

Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
"Because I can make it quick. Or I can make it so much worse."
—Ellie
Dictation Quillograph

Dictation Quillograph

Artifact - Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
  • Unstable
Diligent Zookeeper

Diligent Zookeeper {3}{G}

Creature - Human Citizen Ally
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
4/4
  • Avatar: The Last Airbender 171 327
Diminishing Returns

Diminishing Returns {2}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}
(Mago del Gremio Dimir)

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir Infiltrator

Dimir Infiltrator {U}{B}
(Espía Dimir)

Creature - Spirit
This creature can't be blocked.
Transmute {1}{U}{B}
1/3
Dina, Soul Steeper

Dina, Soul Steeper {B}{G}

Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Her concoctions corroded metal and fortified organic tissue. They would be studied for generations.
1/3
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
Dining Room

Dining Room

Land
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Dino DNA

Dino DNA {1}

Artifact
Imprint{1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
{6}: Create a token that's a copy of target creature card exiled with this artifact, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
"Dinosaurs left their blueprints behind for us."
—Mr. DNA
  • Jurassic World Collection 20 45
Dion, Bahamut's Dominant
Bahamut, Warden of Light

Dion, Bahamut's Dominant {3}{W}

Legendary Creature - Human Noble Knight
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/3
Card has other part: Bahamut, Warden of Light
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Dirge Bat

Dirge Bat {2}{B}{B}

Creature - Bat
Mutate {4}{B}{B}
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3
Dirge of Dread

Dirge of Dread {2}{B}

Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B}
When you cycle this card, you may have target creature gain fear until end of turn.
Dirtcowl Wurm

Dirtcowl Wurm {4}{G}

Creature - Wurm
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
Few of Rath's rivers follow a steady course, so many new channels are carved for them.
3/4
Dirty Rat

Dirty Rat {1}{B}

Host Creature - Rat
When this creature enters, target opponent discards a card.
1/1
Dirty Wererat

Dirty Wererat {3}{B}

Creature - Human Rat Minion
{B}, Discard a card: Regenerate this creature.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
2/3
Disa the Restless

Disa the Restless {2}{B}{R}{G}

Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6
Disciple of the Vault

Disciple of the Vault {B}

Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
1/1