4600 cards found
Drannith Healer

Drannith Healer {1}{W}

Creature - Human Cleric
Whenever you cycle another card, you gain 1 life.
Cycling {1}
"The glowstones shine and dinosaurs roar to the south. Business will be brisk tonight."
2/2
  • Ikoria: Lair of Behemoths
Drannith Magistrate

Drannith Magistrate {1}{W}

Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be beacons of reason and calm or else they will fall."
1/3
Drawn Together

Drawn Together {2}{W}{W}

Enchantment
As Drawn Together enters, choose an artist.
Creatures with art by the chosen artist get +2/+2.
"My Pete Venters theme deck is nearly complete. Then I shall be unstoppable! Bwahahahaaa!"
—Pete Venters
  • Unhinged
Dreadful Apathy

Dreadful Apathy {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.
Driftgloom Coyote

Driftgloom Coyote {3}{W}{W}

Creature - Elemental Coyote
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
"The fog is descending like a starving beast. I believe our expedition ends here."
3/4
  • Bloomburrow
Drogskol Armaments
Drogskol Infantry

Drogskol Armaments

Enchantment - Aura
(Color indicator: Drogskol Armaments is white)
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
When he could no longer carry on, he imparted his strength to the one who took up his duty.
Card has other part: Drogskol Infantry
Drogskol Cavalry

Drogskol Cavalry {5}{W}{W}

Creature - Spirit Knight
Flying
Whenever another Spirit you control enters, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
4/4
Drogskol Infantry
Drogskol Armaments

Drogskol Infantry {1}{W}

Creature - Spirit Soldier
Disturb {3}{W}
He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.
2/2
Card has other part: Drogskol Armaments
Drogskol Reinforcements

Drogskol Reinforcements {3}{W}

Creature - Spirit Soldier
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
2/2
Drogskol Shieldmate

Drogskol Shieldmate {2}{W}

Creature - Spirit Soldier
Flash
When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.
"I will join you so that you will not yet join me."
2/3
Dromad Purebred

Dromad Purebred {4}{W}

Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."
—Heruj, Selesnya initiate
1/5
  • Ravnica: City of Guilds
Dromoka Captain

Dromoka Captain {2}{W}

Creature - Human Soldier
First strike
Whenever Dromoka Captain attacks, bolster 1.
"We fight not out of fear, but for honor."
1/1
  • Dragons of Tarkir
Dromoka Dunecaster

Dromoka Dunecaster {W}

Creature - Human Wizard
{1}{W}, {T}: Tap target creature without flying.
"The dragonlords rule the tempests of the skies. Here in the wastes, the storms are mine to command."
0/2
  • Dragons of Tarkir
Dromoka Warrior

Dromoka Warrior {1}{W}

Creature - Human Warrior
Dromoka has regard for the humans who serve under her. In return for her protection, they obey with steadfast loyalty, acting as weapons for her and her scalelords against the other clans.
3/1
  • Dragons of Tarkir
Droning Bureaucrats

Droning Bureaucrats {3}{W}

Creature - Human Advisor
{X}, {T}: Each creature with mana value X can't attack or block this turn.
" . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . ."
1/4
  • Guildpact
Drought

Drought {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
  • Ice Age
Drumbellower

Drumbellower {2}{W}

Creature - Spirit
Flying
Untap all creatures you control during each other player's untap step.
By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.
2/1
  • Neon Dynasty Commander 6 40
Dub

Dub {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
"Rise, knight of New Benalia."
Due Diligence

Due Diligence {2}{W}

Enchantment - Aura
Enchant creature
When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
  • Murders at Karlov Manor
Due Respect

Due Respect {1}{W}

Instant
Permanents enter tapped this turn.
Draw a card.
"A display of humility is required of those who still possess such frailties."
—Elesh Norn, Grand Cenobite
Duelcraft Trainer

Duelcraft Trainer {3}{W}

Creature - Human Soldier
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
"It's all in the follow-through."
3/3
Related card: Protean War Engine
Dueling Coach

Dueling Coach {3}{W}

Creature - Human Monk
When Dueling Coach enters, put a +1/+1 counter on target creature.
{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach (Alchemy)
  • Strixhaven: School of Mages
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
  • Strixhaven: School of Mages
Duelist of Deep Faith

Duelist of Deep Faith {1}{W}

Creature - Phyrexian Soldier
Toxic 1
During your turn, Duelist of Deep Faith has first strike.
"There is no hate behind our blades. We kill out of love, and the desire to share Norn's blessings with all."
2/2
  • Phyrexia: All Will Be One
Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple