4093 cards found
Fleetfoot Dancer

Fleetfoot Dancer {1}{R}{G}{W}

Creature - Elf Druid
Trample, lifelink, haste
The Vanto Beatdown began as an improvised dance-battle at the Rose Room lounge. When word spread of how many were slain at the first event, it became a citywide obsession.
4/4
Fleetfoot Panther

Fleetfoot Panther {1}{G}{W}

Creature - Cat
Flash
When Fleetfoot Panther enters, return a green or white creature you control to its owner's hand.
3/4
Flesh

Flesh {3}{B}{G}

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part: Blood
Fleshtaker

Fleshtaker {W}{B}

Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1.
{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
A soulless husk of endless hunger.
2/2
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5/5
  • March of the Machine Commander 41 128
Flooded Woodlands

Flooded Woodlands {2}{U}{B}

Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking.
Freyalise's tears bring life and renewal, though they also bring trouble.
  • Ice Age
Florian, Voldaren Scion

Florian, Voldaren Scion {1}{B}{R}

Legendary Creature - Vampire Noble
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3/3
Flotsam

Flotsam {1}{G/U}

Instant
Mill three cards. Investigate.
Card has other part: Jetsam
  • Murders at Karlov Manor
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
  • Guilds of Ravnica
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Card has other part: Flourish
  • Guilds of Ravnica
Flowstone Charger

Flowstone Charger {2}{R}{W}

Creature - Beast
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.
2/5
  • Apocalypse
Flubs, the Fool

Flubs, the Fool {G}{U}{R}

Legendary Creature - Frog Scout
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
He knows exactly where he's going and exactly how he isn't getting there.
0/5
  • Bloomburrow Commander
Fludge, Gunk Guardian

Fludge, Gunk Guardian {3}{B}{G}

Legendary Creature - Slug Ooze
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
5/5
  • Mystery Booster 2
Flurry of Wings

Flurry of Wings {G}{W}{U}

Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
"We are born soldiers. The call to battle is a homecoming."
  • Alara Reborn
Fluttershy

Fluttershy {1}{G}{W}

Legendary Creature - Pegasus
Defender, flying
{1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn.
"My sanctuary can be the one place in Equestria critters call home."
0/4
  • Secret Lair Drop
Fluxcharger

Fluxcharger {2}{U}{R}

Creature - Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
1/5
  • Dragon's Maze
Flying Crane Technique

Flying Crane Technique {3}{U}{R}{W}

Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.
Footlight Fiend

Footlight Fiend {B/R}

Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
Forestfolk

Forestfolk {2}{U}{G}

Creature - Elf Wizard
When Forestfolk enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Forestfolk leaves the battlefield, draw a card.
2/2
  • Unknown Event
Forge Boss

Forge Boss {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
"Big furnace like this can reduce anything to ash. You got something you need reduced to ash?"
3/4
Related card: Forge Boss (Alchemy)
  • Streets of New Capenna
Forge Boss (Alchemy)

Forge Boss (Alchemy) {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
4/4
Related card: Forge Boss
  • Streets of New Capenna
Forging the Tyrite Sword

Forging the Tyrite Sword {1}{R}{W}

Enchantment - Saga
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Related card: Halvar, God of Battle
Form a Posse

Form a Posse {X}{R}{W}

Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
The terms were simple: half in advance, half when the entire town belonged to their employer.
  • Outlaws of Thunder Junction
Forth Eorlingas!

Forth Eorlingas! {X}{R}{W}

Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
"A sword-day, a red day, ere the sun rises! Ride now, ride now! Ride to Gondor!"
  • Tales of Middle-earth Commander 56 139 460
Fortress Cyclops

Fortress Cyclops {3}{R}{W}

Creature - Cyclops Soldier
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
"They think they tamed him, but he will always be a wild titan, a force of nature."
—Nedja, Gruul shaman
3/3
  • Gatecrash