14517 cards found
Stalwart Aven

Stalwart Aven {2}{W}

Creature - Bird Soldier
Flying
Renown 1
1/3
Stalwart Valkyrie

Stalwart Valkyrie {3}{W}

Creature - Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
"Only the worthy may pass."
3/2
Related card: Celestial Vault
Stampede

Stampede {1}{G}{G}

Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"When are beasts like a river?"
—The One Thousand Questions
Stampede Driver

Stampede Driver {G}

Creature - Human Spellshaper
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
1/1
Stampede Rider

Stampede Rider {2}{R}

Creature - Satyr
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
To a satyr, a stampede is just another kind of revelry.
2/3
  • Theros Beyond Death
Stampeding Elk Herd

Stampeding Elk Herd {3}{G}{G}

Creature - Elk
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.
5/5
  • Dragons of Tarkir
Stampeding Horncrest

Stampeding Horncrest {4}{R}

Creature - Dinosaur
Stampeding Horncrest has haste as long as you control another Dinosaur.
When the golden city opened, the dinosaurs inside were eager to greet the new visitors.
4/4
  • Rivals of Ixalan
Stampeding Rhino

Stampeding Rhino {4}{G}

Creature - Rhino
Trample
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
4/4
Stand

Stand {W}

Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Card has other part: Deliver
Stand Together

Stand Together {3}{G}{G}

Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
  • Darksteel
Stand or Fall

Stand or Fall {3}{R}

Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
  • Invasion
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
  • Onslaught
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
1/4
Stangg

Stangg {4}{R}{G}

Legendary Creature - Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
Star of Extinction

Star of Extinction {5}{R}{R}

Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona
Star-Crowned Stag

Star-Crowned Stag {3}{W}

Creature - Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
White as starlight on snow, it appears only on the eve of the winter solstice.
3/3
Related card: Protean War Engine
Starfield Mystic

Starfield Mystic {1}{W}

Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
"The realm of the gods opens before me!"
2/2
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Starlit Mantle

Starlit Mantle {1}{U}

Enchantment - Aura
Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
  • Theros Beyond Death
Starstorm

Starstorm {X}{R}{R}

Instant
Starstorm deals X damage to each creature.
Cycling {3}
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
Startled Awake
Persistent Nightmare

Startled Awake {2}{U}{U}

Sorcery
Target opponent mills thirteen cards.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Card has other part: Persistent Nightmare
Startling Development

Startling Development {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1}
Remarkably, dinner continued with no further interruptions.
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
  • The Lost Caverns of Ixalan Promos 123p 123s
  • The Lost Caverns of Ixalan 123 338
Stasis Cell

Stasis Cell {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.