20135 cards found
Nissa, Vastwood Seer
Nissa, Sage Animist

Nissa, Vastwood Seer {2}{G}

Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Nissa, Sage Animist
Nissa, Vital Force

Nissa, Vital Force {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
[–3]: Return target permanent card from your graveyard to your hand.
[–6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
Loyalty:
5
Nissa, Voice of Zendikar

Nissa, Voice of Zendikar {1}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Create a 0/1 green Plant creature token.
[–2]: Put a +1/+1 counter on each creature you control.
[–7]: You gain X life and draw X cards, where X is the number of lands you control.
Loyalty:
3
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Nissa, Worldwaker

Nissa, Worldwaker {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[–7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Loyalty:
3
Niv-Mizzet Reborn

Niv-Mizzet Reborn {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6
Niv-Mizzet, Dracogenius

Niv-Mizzet, Dracogenius {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
He has no patience for minds that do not inspire him or explode by trying.
5/5
Niv-Mizzet, Guildpact

Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6
Niv-Mizzet, Parun

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature - Dragon Wizard
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
5/5
Niv-Mizzet, Supreme

Niv-Mizzet, Supreme {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start.
5/5
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
As brilliant as a cut diamond, and with just as cruel an edge.
4/4
Nivix Barrier

Nivix Barrier {3}{U}

Creature - Illusion Wall
Flash
Defender
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
0/4
  • Magic Origins
Nivix Cyclops

Nivix Cyclops {1}{U}{R}

Creature - Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1/4
Nivix Guildmage

Nivix Guildmage {U}{R}

Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
2/2
No Escape

No Escape {2}{U}

Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Jace surmised that they were walking into Bolas's trap. He felt no joy in being right.
No Mercy

No Mercy {2}{B}{B}

Enchantment
Whenever a creature deals damage to you, destroy it.
"We had years to prepare, while they had mere minutes."
—Kerrick, sleeper agent
No More

No More {2}{W}

Instant
Any number of target creatures you control phase out.
Fuse
Card has other part: Gallifrey Falls
  • Doctor Who 131b 736b
No More Lies

No More Lies {W}{U}

Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Lies fester and flourish in shadow. Our job is to bathe them in light."
—Ezrim, Agency chief
  • Murders at Karlov Manor 221 427
No One Left Behind

No One Left Behind {4}{B}

Sorcery
This spell costs {3} less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.
Dying for the cause is overrated.
  • The Brothers' War
No One Will Hear Your Cries

No One Will Hear Your Cries

Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
  • Archenemy: Nicol Bolas Schemes
No Way Out

No Way Out {2}{B}

Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.
In the maze-like passages of the Erdwal, a wrong turn can be fatal.
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
  • Murders at Karlov Manor Promos 27p 27s
  • Murders at Karlov Manor 27 390
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Noble Banneret

Noble Banneret {2}{W}{W}

Creature - Human Knight
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
3/3
  • Conspiracy: Take the Crown
Noble Heritage

Noble Heritage {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 35 478