2968 cards found
Herd Baloth

Herd Baloth {3}{G}{G}

Creature - Beast
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
Baloth social structure is simple: the biggest one's the leader.
4/4
Herd Migration

Herd Migration {6}{G}

Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Hero of Bladehold

Hero of Bladehold {2}{W}{W}

Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4
Related card: Bladehold Cleaver
Hero of Precinct One

Hero of Precinct One {1}{W}

Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When the established order falters, what remains are ordinary people and their struggle to survive.
2/2
Hero of the Nyxborn

Hero of the Nyxborn {1}{R}{W}

Enchantment Creature - Human Soldier
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
Heroic deeds inspire new heroes.
2/2
  • Theros Beyond Death
Heroes of the Revel

Heroes of the Revel {4}{R}

Creature - Satyr Soldier
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Brashness is close enough to bravery.
4/4
  • Theros Beyond Death
Heroic Reinforcements

Heroic Reinforcements {2}{R}{W}

Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.
Cries of anguish quickly spurred cries of action.
Heron-Blessed Geist

Heron-Blessed Geist {4}{W}

Creature - Spirit
Flying
{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3/3
Related card: Ominous Traveler
Hidden Stockpile

Hidden Stockpile {W}{B}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
{1}, Sacrifice a creature: Scry 1.
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
Historian's Boon

Historian's Boon {3}{W}

Enchantment
Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.
Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
  • Dominaria United Commander 21 71
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Related card: Raddic, Tal Zealot
Hit the Mother Lode

Hit the Mother Lode {4}{R}{R}{R}

Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference.
  • The Lost Caverns of Ixalan Promos 153p 153s
  • The Lost Caverns of Ixalan 153 375 404
Hive Stirrings

Hive Stirrings {2}{W}

Sorcery
Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
Hoard Robber

Hoard Robber {1}{B}

Creature - Tiefling Rogue
Whenever Hoard Robber deals combat damage to a player, create a Treasure token.
"And to think, a year ago I was picking pockets in Waterdeep."
1/3
Related card: Xander's Wake
Hoarding Ogre

Hoarding Ogre {3}{R}

Creature - Ogre
Whenever Hoarding Ogre attacks, roll a d20.
1—9 | Create a Treasure token.
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
3/3
Hobbling Zombie

Hobbling Zombie {2}{B}

Creature - Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
2/2
Related card: Hobbling Zombie (Alchemy)
Hobbling Zombie (Alchemy)

Hobbling Zombie (Alchemy) {1}{B}

Creature - Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
2/2
Related card: Hobbling Zombie
  • Innistrad: Midnight Hunt
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Hold the Perimeter

Hold the Perimeter

Conspiracy
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
  • Conspiracy: Take the Crown
Hollowhenge Overlord

Hollowhenge Overlord {4}{G}{G}

Creature - Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
The ruins of the town were a notable upgrade from the wolves' forest den.
4/4
  • Crimson Vow Commander 36 74
Homarid Spawning Bed

Homarid Spawning Bed {U}{U}

Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Honden of Life's Web

Honden of Life's Web {4}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
To the sorrow of all, its web became a net that strangled those who helped weave it.