1258 cards found
Unexpected Conversion

Unexpected Conversion {2}{U}

Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
  • Alchemy: Innistrad
Unholy Heat (Alchemy)

Unholy Heat (Alchemy) {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
Related card: Unholy Heat
  • Modern Horizons 2
Unleash the Flux

Unleash the Flux

Phenomenon
When you encounter Unleash the Flux, each player sacrifices a nonland permanent of their choice, then you flip a coin. If you lose the flip, repeat this process.
  • Doctor Who
Unnatural Summons

Unnatural Summons {1}{G}{U}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Manifest dread.
Rebound
  • Alchemy: Duskmourn
Unsavory Kitchen

Unsavory Kitchen {2}{R}

Enchantment - Room
Whenever a source you control deals noncombat damage to a creature, choose a creature card in your hand. It perpetually gets +2/+0 and gains haste.
Card has other part: Crude Abattoir
  • Alchemy: Duskmourn
Unyaro

Unyaro

Plane - Zhalfir
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks.
Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
  • March of the Machine Commander
Urza

Urza

Vanguard
{3}: Urza deals 1 damage to any target.
An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions' effects on others.
Hand size bonus: -1
Life bonus: +10
  • Vanguard Series
Urza's Command (Alchemy)

Urza's Command (Alchemy) {2}{U}{U}

Instant
Choose two —
• Creatures you don't control get -3/-0 until end of turn.
• Create two tapped Powerstone tokens.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
• Scry 2, then draw a card.
Related card: Urza's Command
  • The Brothers' War
Urza's Construction Drone

Urza's Construction Drone {3}

Artifact Creature - Construct
When Urza's Construction Drone enters, conjure cards named Urza's Mine, Urza's Power Plant, and Urza's Tower into your library, then shuffle.
Whenever Urza's Construction Drone attacks or dies, seek an Urza's land card.
3/3
Related cards: Urza's Mine Urza's Power Plant Urza's Tower
  • Alchemy: The Brothers' War
Urza, Powerstone Prodigy (Alchemy)

Urza, Powerstone Prodigy (Alchemy) {1}{U}

Legendary Creature - Human Artificer
{1}, {T}: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn.
1/3
Related card: Urza, Powerstone Prodigy
  • The Brothers' War
Uthgardt Fury

Uthgardt Fury {1}{R}{R}

Enchantment
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn't removed from creatures your opponents control during cleanup steps.
  • Alchemy Horizons: Baldur's Gate
Uurg, Spawn of Turg (Alchemy)

Uurg, Spawn of Turg (Alchemy) {B}{B}{G}

Legendary Creature - Frog Beast
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 2.
{1}, Sacrifice a land: You gain 2 life.
*/5
Related card: Uurg, Spawn of Turg
  • Dominaria United
Valiant Batrider

Valiant Batrider {2}{W}

Creature - Human Knight
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."
3/3
  • Alchemy: Ixalan
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1
  • Alchemy: Duskmourn
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
  • Alchemy Horizons: Baldur's Gate
Valor's Reach

Valor's Reach

Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • March of the Machine Commander
Vampire Nocturnus Avatar

Vampire Nocturnus Avatar

Vanguard
Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +2/+1.
Hand size bonus: -1
Life bonus: -2
  • Magic Online Avatars
Vampire Scrivener (Alchemy)

Vampire Scrivener (Alchemy) {3}{B}

Creature - Vampire Warlock
Flying
Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.
Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
No one remains on her list for long.
2/2
Related card: Vampire Scrivener
  • Streets of New Capenna
Vega, the Watcher (Alchemy)

Vega, the Watcher (Alchemy) {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Ward {2}
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher
  • Kaldheim
Veko, Death's Doorkeeper

Veko, Death's Doorkeeper {W}{B}

Legendary Creature - Spirit Cleric
Extort
{T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.
1/3
  • Alchemy: Murders at Karlov Manor
Velis Vel

Velis Vel

Plane - Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
Whenever chaos ensues, target creature gains all creature types until end of turn.
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn
Verdant Rejuvenation

Verdant Rejuvenation {6}{G}{G}

Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Vesuvan Mist

Vesuvan Mist {1}{U}

Instant
Kicker {1}{B}
Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
  • Alchemy: Dominaria
Veteran Charger

Veteran Charger {2}{G}

Creature - Centaur Soldier
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
2/2
  • Jumpstart: Historic Horizons