2652 cards found
Inspiring Overseer

Inspiring Overseer {2}{W}

Creature - Angel Cleric
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
"WHEN THE SKY FILLS WITH EYES, HEARTS FILL WITH HOPE."
2/1
Inspiring Statuary

Inspiring Statuary {3}

Artifact
Nonartifact spells you cast have improvise.
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
"The Supreme Council has ordered our army to be activated immediately. The invasion of all solar planets is to begin today!"
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Integrity

Integrity {R/W}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Intervention
Intervention

Intervention {2}{R}{W}

Instant
Intervention deals 3 damage to any target and you gain 3 life.
Card has other part: Integrity
Into the North

Into the North {1}{G}

Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Iroas, God of Victory

Iroas, God of Victory {2}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7/4
Ironclaw Orcs

Ironclaw Orcs {1}{R}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
2/2
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isolate

Isolate {W}

Instant
Exile target permanent with mana value 1.
Threefold were his crimes, doubled were his pleas, singular was his fate.
Isolated Chapel

Isolated Chapel

Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Not every church is a place of faith.
Isperia the Inscrutable

Isperia the Inscrutable {1}{W}{W}{U}{U}

Legendary Creature - Sphinx
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
3/6
Isperia, Supreme Judge

Isperia, Supreme Judge {2}{W}{W}{U}{U}

Legendary Creature - Sphinx
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
6/4
It That Betrays

It That Betrays {12}

Creature - Eldrazi
Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
And his world burned to ashes by the breath of gods.
11/11
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
Iymrith, Desert Doom

Iymrith, Desert Doom {3}{U}{U}

Legendary Creature - Dragon
Flying
Iymrith, Desert Doom has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
5/5
Izoni, Thousand-Eyed

Izoni, Thousand-Eyed {2}{B}{B}{G}{G}

Legendary Creature - Elf Shaman
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
2/3
Izzet Boilerworks

Izzet Boilerworks

Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Izzet Charm

Izzet Charm {U}{R}

Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Izzet Guildgate

Izzet Guildgate

Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Every laboratory buzzes with new experiments, each a piece of Ral's ambitious project.
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Related card: Relics of the Rubblebelt