31561 cards found
Vorosh, the Hunter

Vorosh, the Hunter {3}{B}{G}{U}

Legendary Creature - Dragon
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
6/6
Walking Wall

Walking Wall {4}

Artifact Creature - Wall
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
"The fortress is not what it seems."
—Arcum Dagsson, Soldevi Machinist
0/6
Wall of Earth

Wall of Earth {1}{R}

Creature - Wall
Defender
The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.
0/6
  • Legends
Wall of Heat

Wall of Heat {2}{R}

Creature - Wall
Defender
At a distance, we mistook the sound for a waterfall . . .
2/6
Wall of Opposition

Wall of Opposition {3}{R}{R}

Creature - Wall
Defender
{1}: Wall of Opposition gets +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.
0/6
Wall of Resurgence

Wall of Resurgence {2}{W}

Creature - Wall
Defender
When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0/6
  • Oath of the Gatewatch
Wall of Reverence

Wall of Reverence {3}{W}

Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
Wall of Tanglecord

Wall of Tanglecord {2}

Artifact Creature - Wall
Defender
{G}: Wall of Tanglecord gains reach until end of turn.
Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight.
0/6
  • Scars of Mirrodin
Wandering Tombshell

Wandering Tombshell {3}{B}

Creature - Zombie Turtle
The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.
1/6
  • Dragons of Tarkir
Waning Wurm

Waning Wurm {3}{B}

Creature - Zombie Wurm
Vanishing 2
7/6
  • Planar Chaos
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
Warzone Duplicator

Warzone Duplicator {6}

Artifact Creature - Construct
Prototype {3}{U} — 3/3
When Warzone Duplicator enters, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
6/6
  • Alchemy: The Brothers' War
Watcher of Hours

Watcher of Hours {5}{U}

Creature - Sphinx
Flying, ward {3}
Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.
Suspend 6—{1}{U}
6/6
  • Murders at Karlov Manor Commander 25 335
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
  • Ravnica Allegiance
Weaponized Scrap

Weaponized Scrap {4}

Artifact Creature - Construct
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6/6
Weary Prisoner
Wrathful Jailbreaker

Weary Prisoner {3}{R}

Creature - Human Werewolf
Defender
Daybound
"Your guard attacked me. He got what was coming to him."
2/6
Card has other part: Wrathful Jailbreaker
Wicker Warcrawler

Wicker Warcrawler {5}

Artifact Creature - Scarecrow
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
It's the twisted creation of a kithkin diviner who dreamed of very large crows.
6/6
  • Shadowmoor
Wildsear, Scouring Maw

Wildsear, Scouring Maw {3}{R}{G}

Legendary Creature - Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade.
6/6
  • Bloomburrow Commander 8 44
Winding Wurm

Winding Wurm {4}{G}

Creature - Wurm
Echo {4}{G}
Entire trees were stripped of their bark and branches by the wurm's writhing path.
6/6
  • Urza's Saga
Wingfold Pteron

Wingfold Pteron {5}{U}

Creature - Dinosaur
Wingfold Pteron enters with your choice of a flying counter or a hexproof counter on it.
"Its weak spot is easily spotted, but only if it's swooping down on you."
—Jonald, mission naturalist
3/6
  • Ikoria: Lair of Behemoths
Wirewood Guardian

Wirewood Guardian {5}{G}{G}

Creature - Elf Mutant
Forestcycling {2}
Tall as a tree and probably related.
6/6
Wolf Pack

Wolf Pack {6}{G}{G}

Creature - Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7/6
Woodfall Primus

Woodfall Primus {5}{G}{G}{G}

Creature - Treefolk Shaman
Trample
When Woodfall Primus enters, destroy target noncreature permanent.
Persist
6/6
Woodripper

Woodripper {3}{G}{G}

Creature - Beast
Fading 3
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4/6
  • Nemesis
Woodwraith Corrupter

Woodwraith Corrupter {3}{B}{B}{G}

Creature - Elemental Horror
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
—Simic research notes
3/6
  • Ravnica: City of Guilds